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Real-Time Volume Graphics

Autor Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
en Limba Engleză Paperback – 30 sep 2020
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
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Specificații

ISBN-13: 9780367659424
ISBN-10: 0367659425
Pagini: 515
Dimensiuni: 152 x 229 x 28 mm
Greutate: 0.9 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Academic and Professional Practice & Development

Cuprins

Real-Time Volume Graphics

Notă biografică

Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf

Recenzii

"Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection." -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006

Descriere

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally.