Representation of Disability in Children’s Video Games: Routledge Research in Disability and Media Studies
Autor Krystina Madejen Limba Engleză Hardback – 10 ian 2024
Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children’s video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3–12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children’s games present disability and how children create their perceptions through interaction with characters and stories.
This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.
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Specificații
ISBN-13: 9781032553887
ISBN-10: 103255388X
Pagini: 122
Dimensiuni: 138 x 216 x 14 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Disability and Media Studies
Locul publicării:Oxford, United Kingdom
ISBN-10: 103255388X
Pagini: 122
Dimensiuni: 138 x 216 x 14 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Disability and Media Studies
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and Undergraduate AdvancedCuprins
Chapter 1. Introduction
Chapter 2 Child Development 1: Schema, Play, the Dreamworld, and Societal Norms
Chapter 3: Child Development 2: Children’s Cognitive Development
Chapter 4: The Games I, Representation of Physical Disability
Chapter 5. The Games II, Neurodevelopmental Disability
Chapter 6. Content Rating Systems
Chapter 7: Final Words
Chapter 2 Child Development 1: Schema, Play, the Dreamworld, and Societal Norms
Chapter 3: Child Development 2: Children’s Cognitive Development
Chapter 4: The Games I, Representation of Physical Disability
Chapter 5. The Games II, Neurodevelopmental Disability
Chapter 6. Content Rating Systems
Chapter 7: Final Words
Notă biografică
Krystina Madej researched children's narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.
Descriere
Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.