Simulating Good and Evil: The Morality and Politics of Videogames
Autor Marcus Schulzkeen Limba Engleză Paperback – 16 sep 2020 – vârsta ani
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
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Specificații
ISBN-13: 9781978818569
ISBN-10: 1978818564
Pagini: 222
Dimensiuni: 156 x 235 x 15 mm
Greutate: 0.45 kg
Editura: Rutgers University Press
Colecția Rutgers University Press
ISBN-10: 1978818564
Pagini: 222
Dimensiuni: 156 x 235 x 15 mm
Greutate: 0.45 kg
Editura: Rutgers University Press
Colecția Rutgers University Press
Notă biografică
MARCUS SCHULZKE is the Denver based author of The Pursuit of Moral Warfare: Ethical Theory and Practice in Counterinsurgency Operations (2018), Combat Drones and Support for the Use of Force, with James Walsh (2018), The Politics of New Atheism, with Stuart McAnulla, and Steven Kettell (2018), Just War Theory and Civilian Casualties (2017), and The Morality of Drone Warfare and the Politics of Regulation (2017).
Cuprins
Contents
Introduction
1 The Conceptual Terrain of Simulation
2 The Moral Panic Surrounding Videogames
3 Imaginary Transgressions
4 Digital Morality
5 The Many Faces of Moral Reflection
6 Persuasive Games and Ideological Manipulation
7 Speaking Through Games
Conclusion
Acknowledgements
Bibliography
Index
Introduction
1 The Conceptual Terrain of Simulation
2 The Moral Panic Surrounding Videogames
3 Imaginary Transgressions
4 Digital Morality
5 The Many Faces of Moral Reflection
6 Persuasive Games and Ideological Manipulation
7 Speaking Through Games
Conclusion
Acknowledgements
Bibliography
Index
Recenzii
"A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts."
Descriere
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without inflicting real harm.