Social Computing in Digital Education: First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers: Communications in Computer and Information Science, cartea 606
Editat de Fernando Koch, Andrew Koster, Tiago Primoen Limba Engleză Paperback – 15 mai 2016
The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours,emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
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Specificații
ISBN-13: 9783319396712
ISBN-10: 3319396714
Pagini: 148
Ilustrații: XIII, 141 p. 72 illus.
Dimensiuni: 155 x 235 x 8 mm
Greutate: 0.23 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria Communications in Computer and Information Science
Locul publicării:Cham, Switzerland
ISBN-10: 3319396714
Pagini: 148
Ilustrații: XIII, 141 p. 72 illus.
Dimensiuni: 155 x 235 x 8 mm
Greutate: 0.23 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria Communications in Computer and Information Science
Locul publicării:Cham, Switzerland
Cuprins
Novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
Caracteristici
Includes supplementary material: sn.pub/extras