Software Architecture by Example: Using C# and .NET
Autor Paul Michaelsen Limba Engleză Paperback – 29 apr 2022
- Understand design principles and considerations for various stages of software development
- Translate patterns into code samples
- Create a blueprint for approaching system design
- Understand architectural patterns: CQRS, event sourcing, distributed systems, distributed transactions, and plug-in architecture
Preț: 294.49 lei
Preț vechi: 368.12 lei
-20% Nou
56.38€ • 58.69$ • 46.41£
Carte disponibilă
Livrare economică 11-25 ianuarie 25
Specificații
ISBN-10: 1484279891
Pagini: 207
Ilustrații: XXII, 207 p. 59 illus.
Dimensiuni: 178 x 254 x 19 mm
Greutate: 0.41 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: The Ticket Sales Problem Chapter Goal: Design a software solution that addresses the problem of selling tickets for events. Ticket sales will be initially low, but for certain events there will be huge spikes.
No of pages: 50
Sub -Topics
1. Message queues / pub / sub
2. CQRS – which it doesn’t fit
Chapter 2: The Cash Desk Problem Chapter Goal: Design a solution that caters for a system tracking money in and out of a cash desk.
No of pages: 50
Sub - Topics
1. Event Sourcing
2.
Chapter 3: The Travel Agent Problem Chapter Goal: Design a solution that caters for a system whereby you need to interface with many different third-party systems and collate the results.
No of pages: 50
Sub - Topics:
1. Distributed systems
2. Microservices
3. Service bus
4. Scheduler Agent Supervisor Pattern
Chapter 4: The Social Media Problem Chapter Goal: Design a solution that caters for a system whereby a high frequency of updates are made, and yet the exact order of the transactions is unimportant.
No of pages: 50
Sub - Topics:
1. CQRS
Chapter 5: The Admin Application Problem Chapter Goal: Design a solution where a user is able to configure the rules within a given application.
No of pages: 50
1. N-Tier
2. Plug-in architecture
Chapter 6: The Travel Rep Problem Chapter Goal: Design a solution to allow an application to accept travel agent queries, but to poll the server offline
No of pages: 50
1. Ambassador pattern
2. Message Queues
Notă biografică
Paul Michaels is the Head of Development at musicMagpie. He started his career as a professional software engineer in 1997. Paul is a regular speaker, published author, and Microsoft MVP. He enjoys programming, playing with new technology, and finding neat solutions to problems. When he's not working, you can find him cycling or walking around The Peak District, playing table tennis, or trying to cook for his wife and two children. You can follow him on twitter @paul_michaels or find him on LinkedIn. He also writes a blog at pmichaels.net.
Textul de pe ultima copertă
Design system solutions using modern architectural patterns and practices. This book discusses methods to keep a system responsive, even when it is being constantly updated, extending a system's functionality without changing the core code, methods of maintaining data history, and designing a distributed transactional system.
What You Will Learn
- Understand design principles and considerations for various stages of software development
- Translate patterns into code samples
- Create a blueprint for approaching system design
- Understand architectural patterns: CQRS, event sourcing, distributed systems, distributed transactions, and plug-in architecture
Caracteristici
Includes examples and code written in C# and .NET
Covers alternative solutions to each problem and scenario discussed
Descriere
Design system solutions using modern architectural patterns and practices. This book discusses methods to keep a system responsive, even when it is being constantly updated, extending a system's functionality without changing the core code, methods of maintaining data history, and designing a distributed transactional system.
- Understand design principles and considerations for various stages of software development
- Translate patterns into code samples
- Create a blueprint for approaching system design
- Understand architectural patterns: CQRS, event sourcing, distributed systems, distributed transactions, and plug-in architecture