Tactile Internet for a Human-Centred Metaverse
Editat de Frank H. P. Fitzek, Shu-Chen Li, Stefanie Speidel, Thorsten Strufe, Toktam Mahmoodi, Martin Reissleinen Limba Engleză Paperback – 2026
This is an essential read for academic researchers, students, industry professionals, and R&D engineers seeking a comprehensive, up-to-date, and forward looking approach to understanding the Tactile Internet’s intersection with the Metaverse, together with its far reaching implications.
- Provides a visionary, forward-looking perspective on the Tactile Internet’s role in the Metaverse’s evolution
- Includes an interdisciplinary collaboration with a diverse group of experts spanning various disciplines
- Presents advancements in 6G Technology, including breakthrough technologies that have not been seen in any wireless generation before
- Covers use cases of the Tactile Internet, including Theranostics, Care, and Robot-Assisted-Surgery
- Discusses human centred design, with a strong emphasis on designing Tactile Internet Systems that respect human senses, individuality, and the quality of human experience
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Specificații
ISBN-13: 9780443300448
ISBN-10: 0443300445
Pagini: 475
Dimensiuni: 191 x 235 mm
Editura: ELSEVIER SCIENCE
ISBN-10: 0443300445
Pagini: 475
Dimensiuni: 191 x 235 mm
Editura: ELSEVIER SCIENCE
Cuprins
Part 1 Overview and Societal Impact
1. Tactile internet to unify the Metaverse and Robotics
Part 2. Tactile Internet Use cases
2. Theranostics and Care
3. Robot-Assisted Surgery
4. Industry and Craft
5. Edutainment
6. Domestic Settings
7. Space
Part 3. Components
8. Human Performance Skills
9. Peripherals
10. Network of Networks
11. Robotics
12. Metaverse
Part 4. Methods
13. Human-Machine Interface and Anticipatory Interaction
14. Human Learning
15. Artificial intelligence
16. Information Theory
17. Trustworthy Algorithms
Part 5. Basics
18. Human Senses and Perception
19. Electronics
20. Smart Materials, Sensors and Actuators
21. Communication
22. Computing
Part 6. MICS
23. Ethical and Legal Implications
24. Outreach and Societal impact
25. Standardization
1. Tactile internet to unify the Metaverse and Robotics
Part 2. Tactile Internet Use cases
2. Theranostics and Care
3. Robot-Assisted Surgery
4. Industry and Craft
5. Edutainment
6. Domestic Settings
7. Space
Part 3. Components
8. Human Performance Skills
9. Peripherals
10. Network of Networks
11. Robotics
12. Metaverse
Part 4. Methods
13. Human-Machine Interface and Anticipatory Interaction
14. Human Learning
15. Artificial intelligence
16. Information Theory
17. Trustworthy Algorithms
Part 5. Basics
18. Human Senses and Perception
19. Electronics
20. Smart Materials, Sensors and Actuators
21. Communication
22. Computing
Part 6. MICS
23. Ethical and Legal Implications
24. Outreach and Societal impact
25. Standardization