The Cyborg Subject: Reality, Consciousness, Parallax
Autor Garfield Benjaminen Limba Engleză Hardback – 8 iul 2016
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Specificații
ISBN-13: 9781137584489
ISBN-10: 1137584483
Pagini: 266
Ilustrații: XV, 232 p.
Dimensiuni: 148 x 210 x 19 mm
Greutate: 0.43 kg
Ediția:1st ed. 2016
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom
ISBN-10: 1137584483
Pagini: 266
Ilustrații: XV, 232 p.
Dimensiuni: 148 x 210 x 19 mm
Greutate: 0.43 kg
Ediția:1st ed. 2016
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom
Cuprins
Introduction.- 1.The Cyborg Subject: An Introduction.- 2.The Open Subject: Media(Tion) Between Worlds.- 3.The Empty Subject: Void-In-Itself.- 4.The Absent Subject: Objet A-Vatar.- 5.The Undead Subject: Virtual Monsters.- 6.The Impossible Subject: Cyborg Future.
Notă biografică
Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.
Textul de pe ultima copertă
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds.
Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.