The Digital Environment: How We Live, Learn, Work, and Play Now
Autor Pablo J. Boczkowski, Eugenia Mitchelsteinen Limba Engleză Hardback – 17 aug 2021
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Specificații
ISBN-13: 9780262046190
ISBN-10: 0262046199
Pagini: 208
Dimensiuni: 138 x 208 x 24 mm
Greutate: 0.36 kg
Editura: PENGUIN RANDOM HOUSE LLC
ISBN-10: 0262046199
Pagini: 208
Dimensiuni: 138 x 208 x 24 mm
Greutate: 0.36 kg
Editura: PENGUIN RANDOM HOUSE LLC
Notă biografică
Pablo J. Boczkowski is Hamad Bin Khalifa Al-Thani Professor in the Department of Communication Studies at Northwestern University. Eugenia Mitchelstein is Associate Professor and Chair of the Social Sciences Department and Director of the Communication Degree at the University of San Andrés in Buenos Aires. Boczkowski and Mitchelstein are coauthors of The News Gap: When the Information Preferences of the Media and the Public Diverge (MIT Press).
Cuprins
Preface
Chapter 1. Three Environments, One Life
Part I. Foundations
Chapter 2. Mediatization
Chapter 3. Algorithms
Chapter 4. Race and Ethnicity
Chapter 5. Gender
Part II. Institutions
Chapter 6. Parenting
Chapter 7. Schooling
Chapter 8. Working
Chapter 9. Dating
Part III. Leisure
Chapter 10. Sports
Chapter 11. Televised Entertainment
Chapter 12. News
Part IV. Politics
Chapter 13. Misinformation and Disinformation
Chapter 14. Electoral Campaigns
Chapter 15. Activism
Part V. Innovations
Chapter 16. Data Science
Chapter 17. Virtual Reality
Chapter 18. Space Exploration
Chapter 19. Bricks and Cracks in the Digital Environment
Acknowledgments
Further reading
Index
Chapter 1. Three Environments, One Life
Part I. Foundations
Chapter 2. Mediatization
Chapter 3. Algorithms
Chapter 4. Race and Ethnicity
Chapter 5. Gender
Part II. Institutions
Chapter 6. Parenting
Chapter 7. Schooling
Chapter 8. Working
Chapter 9. Dating
Part III. Leisure
Chapter 10. Sports
Chapter 11. Televised Entertainment
Chapter 12. News
Part IV. Politics
Chapter 13. Misinformation and Disinformation
Chapter 14. Electoral Campaigns
Chapter 15. Activism
Part V. Innovations
Chapter 16. Data Science
Chapter 17. Virtual Reality
Chapter 18. Space Exploration
Chapter 19. Bricks and Cracks in the Digital Environment
Acknowledgments
Further reading
Index