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The First World War in Computer Games

Autor C. Kempshall
en Limba Engleză Hardback – 15 mai 2015
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.
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Specificații

ISBN-13: 9781137491756
ISBN-10: 1137491752
Pagini: 118
Ilustrații: XVI, 118 p.
Dimensiuni: 140 x 216 x 11 mm
Greutate: 0.32 kg
Ediția:2015
Editura: Palgrave Macmillan UK
Colecția Palgrave Pivot
Locul publicării:London, United Kingdom

Cuprins

Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: … To End all War Games

Recenzii

“The First World War in Computer Games is an important contribution to a relatively new field of study in the cultural memory of the conflict. … Its interdisciplinary nature means it is useful for those from varying disciplinary backgrounds and is definitely worth consulting. Overall, the book begins an interesting discussion on contemporary representations of the war and shows the need for further research on the topic, especially in the realm of reception studies.” (Amanda Phipps, Cultural History, Vol. 5 (1), 2016) 

Notă biografică

Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.