Cantitate/Preț
Produs

The Formation of Gaming Culture: UK Gaming Magazines, 1981-1995

Autor G. Kirkpatrick
en Limba Engleză Hardback – 13 mar 2015
This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.
Citește tot Restrânge

Preț: 37713 lei

Nou

Puncte Express: 566

Preț estimativ în valută:
7217 7497$ 5995£

Carte tipărită la comandă

Livrare economică 01-15 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781137305091
ISBN-10: 1137305096
Pagini: 139
Ilustrații: X, 139 p.
Dimensiuni: 140 x 216 x 13 mm
Greutate: 0.34 kg
Ediția:2015
Editura: Palgrave Macmillan UK
Colecția Palgrave Pivot
Locul publicării:London, United Kingdom

Cuprins

Introduction 1. Approaches To Gaming's Field 2. Studying The Magazines 3. Getting A Feel For The Games 4. Game Addicted Freaks 5. Wimps, YOBS And Game Busters Conclusion: Gaming's Field And Game Studies

Recenzii

“The book would be suitable as an assigned reading in courses on game studies and media studies. For magazine teachers and scholars, it offers an interesting theoretical consideration about the role magazines play in tackling the initial indeterminacy surrounding the introduction of new artefacts and technologies and interpreting their symbolic significance for mass audiences.” (Stephanie Williams- Turkowski, Journal of Magazine Media, Vol. 19 (1), 2019)
"In the well-known story, the computer game industry 'crashed' in 1982-1983. This important book tells us that this did not happen outside the US. Instead, the lively UK computer game scene continued unabated, and Kirkpatrick shows how it gave rise to both the language and attitudes of today's computer game culture." - Jesper Juul, Royal Danish Academy of Fine Arts, Denmark
"This piece is unique. It finally enables us to understand how the notions of 'gamer' and 'gaming' became established. A future videogame history textbook.' - Veli-Matti Karhulahti, University of Turku, Finland

Notă biografică

Graeme Kirkpatrick is Professor in Media Arts, Aesthetics and Narration at the University of Skövde, Sweden. His Aesthetic Theory and the Video Game (2011) was recently listed by Edge magazine as one that should be in every gamer's library, while his Computer Games and the Social Imaginary (2013) was described in New Media & Society as 'one of the finest books to date on the subject of digital games'. His first book, Critical Technology (2004), won the 2005 Philip Abrams Memorial Prize from the British Sociological Association.