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The Infinite Playground

Autor Bernard De Koven Editat de Celia Pearce, Eric Zimmerman
en Limba Engleză Paperback – 21 iun 2022
"Bernie De Koven was a prominent figure in the sixties and seventies, an idealist who believed that games, play and just plain fun could change the way people viewed the world. Oddly enough, his idealism didn't have the impact it should have until the advent of game studies in the late 20th century. Unlike Johan Huizinga's Homo Ludens (published in 1938) and Roger Callois's Man, Play and Games (published in 1961), both hugely influential in game studies theory today, Bernie De Koven was more practice-based, an advocate for play in a time of Lego and Sesame Street, when idealism ran rampant and play was viewed as a way of bringing people together. The Infinite Playground was written as the author was dying from cancer. With the help of a supportive group of editors and like-minded games scholars (including Celia Pearce, Eric Zimmerman, Jesper Juul, Frank Lantz, Katie Salen, Ian Bogost, et al.,) The Infinite Playground is a final testament to the importance that play can inhabit in our daily lives. There's no question that there's something of a Sesame Street vibe in much of Bernie's writing. As one of contributors, Sebastian Quack noted after his first experience with one of Bernie's workshops, it "looks like the (participants) are releasing their inner child." But The Infinite Playground, instead, is talking about releasing the inner adult. Alternative Reality Games, LARPs (Live Action Role-Playing games) have a direct correspondence with many of the goals Bernie De Koven expresses in this book: games and play as a means for improving the quality of human life or working towards the solution of social ills"
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Specificații

ISBN-13: 9780262543866
ISBN-10: 0262543869
Pagini: 208
Ilustrații: 1 black and white illustration
Dimensiuni: 124 x 193 x 20 mm
Greutate: 0.21 kg
Editura: PENGUIN RANDOM HOUSE LLC

Cuprins

BEGINNING BEFORE THE BEGINNING xi
Foreword: Press Play xi
Celia Pearce
Introduction: Editing Bernie xvi
Holly Gramazio
What-if-ing xix
Rocky De Koven
INTRODUCTORY 1
Pre-posthumous 1
The University of Imagination 5
Something to Play: Prui 7
Imagining a New World 11
Jesper Juul
Every Now and Then 12
Lee Rush
A Million Ways to Play with Bernie, at Least 14
Gonzalo Frasca
THE FUNDAMENTALS OF PLAY 17
Something to Play: Reception Line 17
Occupy Fun 19
Occupy Play 21
Something to Play: J'Accuse 23
The Well-Played Game 25
Having Fun Together 28
Something to Play: Tag 30
Changing the Game 31
When Can We Play? 33
Getting People Playing 35
Something to Play: Eclipse 36
After You've Played 38
Imagination and Possibility 39
Something to Play: Sound Travel 41
Compassion for the Play of Others 43
Sebastian Quack
A Lifetime of Play 45
Frank Lantz
Girls Own This Playground 48
Katie Salen Tekinbas
THE PRIVATE IMAGINATION 51
Strengthening the Imagination 51
Something to Play: Silly You and Serious You 52
Something to Play: Walking Games 55
Failure of the Imagination 57
Something to Play: Blather 59
Flowing with Imagination 61
Something to Play: Making Faces 63
The Imagined Audience 64
Something to Play: The Orchestra and the Conductor 67
Slow Play 70
Tracy Fullerton
Ever Since 73
Adriaan de Jongh
Roll with It 74
Greg Trefry
THE SHARED IMAGINATION 77
Something to Play: Darkroom 78
The Collective Imagination 80
Coliberation 82
Something to Play: Group Blather 87
Of Me and We 89
Something to Play: Signifying Nothing 92
Risking Coliberation 95
Something to Play: Moving Pictures for the Community Theater 97
Encouraging Coliberation 99
Something to Play: Zen Counting 101
Something to Play: Handland 102
Tilt-Mate 104
Ian Bogost
Focus on the Fun 106
Zack Wood
Play Sets Us Free! 108
Stephen Conway
Come Out & Play 110
Catherine Herdlick
THE WORKING IMAGINATION 113
Something to Play: Singing Blather 114
Daydreams and Doodles 115
Something to Play: Drawing Together 116
Imagination and Creativity 118
Making Imagination Real 119
Something to Play: Foley a Capella 122
Imagination and Science 123
Strengthening the Group Imagination 126
Why Imagine? 127
Something to Play: The Label Game 129
Play, Imagination, and Business 131
Something to Play: The Orchestra Game 133
Enter the Dragon 136
Mary Flanagan
Coliberation 139
Douglas Wilson
Like Many of My Generation 141
Akira Thompson
BEING IN THE WORLD 143
Imagination's Role in Creating the World 143
Something to Play: The Blather Chorale 145
The Ecological Imagination 147
Something to Play: Ways of Bee-ing 148
The Compassionate Imagination 150
Something to Play: There Must Be a Good Reason 153
The Moral Imagination 154
Having Fun Together 157
Something to Play: Passing Humanity 158
Imagination and Endings 160
We, the Prui . . . 163
Colleen Macklin
Stepping Aside 165
John Sharp
A Lightening 166
Tassos Stevens
A LACK OF CONCLUSION 169
Quitting Is Heavenly 172
Elyon De Koven
Afterword 174
Eric Zimmerman
FURTHER READING 177
CONTRIBUTORS 183