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The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines

Autor Paula Willey, Andria L. Amaral
en Limba Engleză Paperback – 10 mai 2021 – vârsta până la 17 ani
This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry.Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
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Specificații

ISBN-13: 9781440870569
ISBN-10: 144087056X
Pagini: 240
Ilustrații: 42 bw illus
Dimensiuni: 156 x 235 mm
Greutate: 0.4 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Locul publicării:New York, United States

Caracteristici

Get the most bang for your buck from whatever resources you have available

Notă biografică

Paula Willey is book selector and partnership advisor at First Book, a nonprofit online bookstore. She has written about children's literature and family engagement for publications such as School Library Journal, the Baltimore Sun, Booklist, VOYA, and Baltimore's Child.Andria L. Amaral plans and develops public library programs and collections and services for students in grades 6-12. She serves on the board of the YALLFest young adult literature festival.

Cuprins

AcknowledgmentsIntroductionPART I: RULES, EQUIPMENT, AND KEEPING SCOREChapter 1-Step Up Your Game: Why You Need Passive Programming in Your LibraryChapter 2-The Gear You Need = The Gear You HaveChapter 3-Bring Your A Game: Best PracticesChapter 4-Covering All the Bases: Passive Program TemplatesChapter 5-Run Up the Score and Win Fans: Stats and SharingPART II: LET THE GAMES BEGIN: 101+ PASSIVE PROGRAMMING IDEASChapter 6-Game Plans: A Week of WonderChapter 7-You Make the Call: Themes and Ideas to Try Any Time of YearChapter 8-If You Build It, They Will Come: Special Spaces for Passive ProgramsChapter 9-The Whole Nine Yards: A Year of InspirationChapter 10-Outside the Lines: The World Beyond Your LibraryChapter 11-Passive Programming for Panicky TimesAppendix: ResourcesBibliographyIndex

Recenzii

Packed with great ideas that require little money or staff time, this volume will appeal broadly to library program planners, particularly those on tight budgets and those who want to expand patron participation.
Both public and school librarians can get inspired by these fun ideas; teen library councils could also have a great time designing and implementing these passive programs.