The Routledge Handbook of Philosophy of Games: Routledge Handbooks in Philosophy
Editat de C. Thi Nguyen, John R. Sagengen Limba Engleză Hardback – 7 feb 2025
Comprising twenty-seven chapters by an international team of contributors, The Routledge Handbook of Philosophy of Games is an outstanding reference source to the core concepts, problems and debates in this exciting subject, and is the first collection of its kind. Beginning with an Introduction by the editors, the Handbook is divided into five clear parts:
- Introduction and Historical Foundations
- Game Ontology
- Play and Players
- Aesthetics of Games
- Ethics and Values of Games
The Routledge Handbook of Philosophy of Games is essential reading for students and researchers working in philosophy of games, philosophy of sport, digital aesthetics and game studies.
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Specificații
ISBN-13: 9781138229105
ISBN-10: 1138229105
Pagini: 440
Ilustrații: 26
Dimensiuni: 174 x 246 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Handbooks in Philosophy
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138229105
Pagini: 440
Ilustrații: 26
Dimensiuni: 174 x 246 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Handbooks in Philosophy
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Introduction C. Thi Nguyen and John R. Sageng Part 1: Introduction and Historical Foundations 1. What’s in a Game? Huizinga, Caillois and Conventional Behavior in Games Chad Carlson 2. Suits on Games and Their Value C. Thi Nguyen 3. Sport and Games - William Morgan 4. What is a Computer Game? Veli-Matti Karhulahti and John R. Sageng Part 2: Game Ontology 5. Games as Rules Richard Royce 6. Cheating While Playing (and Cheating at Playing) A.J. Kreider 7. Existential ludology: Computer Games as Worlds Sebastian Möring and Olli Leino 8. Space in Computer Games Stephan Günzel 9. Simulations and Games Andreas Gregersen 10. Fiction and Narrative in Videogames Grant Tavinor Part 3: Play and Players 11. Magic Circles and the Separateness of Play Jaakko Stenros 12. The Variable Nature of Play Annika Waern 13. The Body and Varieties of Play R. Scott Kretchmar 14. Avatarhood Rune Klevjer Part 4: Aesthetics of Games 15. On Ludic Beauty: Kant, Schiller and the Aesthetics of Gameplay Daniel Vella 16. Game Immersion: The Experience of Virtual Environment Habitation Gordon Calleja 17. Analysing Interactivity and the Performative Actions of Games Shelby Moser 18. Hermeneutics of Play Jonne Arjoranta 19. Representation in Games Ida Jørgensen and Pawel Grabarzcyk 20. Aesthetics of Sport Andrew Edgar Part 5: Ethics and Values of Games 21. Critical Theory and the Computer Game Graeme Kirkpatrick 22. Race and Gender in Games Stephanie Patridge 23. Representations of Violence in Games Christopher Bartel 24. Critical Overview of Technological Enhancement in sport Emily Ryall 25. Games, Rule Violations, and Fair Play Sigmund Loland 26. Playing a Good Life Miguel Sicart 27. Bernard Suits on the Value of Autotelic Gameplay Christopher C. Yorke. Index
Notă biografică
C. Thi Nguyen is Associate Professor of Philosophy at the University of Utah, USA. He works on aesthetics, social epistemology, games, trust, and communities. His first book is Games: Agency as Art.
John R. Sageng is the coordinator of Game Philosophy Network, editor for Journal of the Philosophy of Games and the editor for the volume The Philosophy of Computer Games.
John R. Sageng is the coordinator of Game Philosophy Network, editor for Journal of the Philosophy of Games and the editor for the volume The Philosophy of Computer Games.
Descriere
An outstanding reference source to this exciting subject and the first collection of its kind. Essential reading for students and researchers within philosophy of games, philosophy of sport, digital aesthetics and game studies.