The Video Game Explosion: A History from PONG to PlayStation and Beyond
Editat de Mark J. P. Wolfen Limba Engleză Hardback – 29 noi 2007 – vârsta până la 17 ani
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Specificații
ISBN-13: 9780313338687
ISBN-10: 031333868X
Pagini: 400
Dimensiuni: 178 x 254 x 30 mm
Greutate: 0.97 kg
Editura: Bloomsbury Publishing
Colecția Greenwood
Locul publicării:New York, United States
ISBN-10: 031333868X
Pagini: 400
Dimensiuni: 178 x 254 x 30 mm
Greutate: 0.97 kg
Editura: Bloomsbury Publishing
Colecția Greenwood
Locul publicării:New York, United States
Notă biografică
Mark J. P. Wolf is Associate Professor in the Communication Department at Concordia University Wisconsin. He has a Ph.D. from the School of Cinema/Television at the University of Southern California, and his books include The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), and The World of the D'ni: Myst and Riven (2006).
Recenzii
Comprehensive in scope, this book chronicles the development and technical aspects of video games and also profiles major video game companies..In 42 chapters, Wolf (communications, Concordia Univ.) and his fellow contributors detail 40 years of video game history, providing information that is invaluable (if sometimes overlapping). The essays look at the cultural impact of the games and address some of the social and ethical issues arising from the power of the interactive process..Recommended.
Wolf's book offers an academic resource accessible to high school students that traces the evolution of video games, from the precursors of Computer Space and Pong to home systems like the Nintendo Wii and the Sony PlayStation 3.
Arguably the most complete and thorough history of video games available, this book presents an amazing journey, from their roots in the giant mainframes of the mid-twentieth century to today's multibillion dollar worldwide industry in an interesting and accessible manner..Organized thematically within a chronological framework, this work may be read through as a history or used in sections by readers interested in specific aspects of video games..Teen librarians and library school students interested in gaming in libraries can gain deep practical knowledge from this book, and it is a must-read for anyone interested in working in the video game industry.
Wolf's book offers an academic resource accessible to high school students that traces the evolution of video games, from the precursors of Computer Space and Pong to home systems like the Nintendo Wii and the Sony PlayStation 3.
Arguably the most complete and thorough history of video games available, this book presents an amazing journey, from their roots in the giant mainframes of the mid-twentieth century to today's multibillion dollar worldwide industry in an interesting and accessible manner..Organized thematically within a chronological framework, this work may be read through as a history or used in sections by readers interested in specific aspects of video games..Teen librarians and library school students interested in gaming in libraries can gain deep practical knowledge from this book, and it is a must-read for anyone interested in working in the video game industry.