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The Way We Play: Theory of Game Design

Autor Michael Killick
en Limba Engleză Paperback – 29 oct 2022
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.
The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.
Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.
What You Will Learn
  • Understand theories within games design
  • Grasp what it takes to design and create your first game
  • Look back at previous popular games and what made them so great
  • Cover all aspects of design to allow you to begin designing your first video game
Who Is This Book For:
Anyone who would like to explore the fundamentals of game design and the theory behind it. This is also a chance to learn what goes into a game and how a game can be designed to be fun.
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Specificații

ISBN-13: 9781484287880
ISBN-10: 1484287886
Pagini: 228
Ilustrații: XXII, 228 p. 34 illus., 33 illus. in color.
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.49 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Cuprins

Chapter 1:  Your Design Journey Begins.- Chapter 2: Under the Hood.- Chapter 3: From Paper to Screen.- Chapter 4: FPS Character Controller Tutorial.- Chapter 5: Rule the World: Level Design.- Chapter 6: Friend or Foe? Enemy Design.- Chapter 7: MCM: Mechanics, Combat, and Multiplayer.- Chapter 8: 2D Platformer Tutorial.- Chapter 9: HUD and UI.- Chapter 10: Parting Advice.- Chapter 11: Conclusion: The End. Or Your Beginning?.- Game Design Document Template.

Notă biografică

Michael Killick is a Games Design Teacher, Games Designer, and BAFTA Nominated Young Games Design Mentor. He is currently the lead of a Level 3 Games Development course and the student publishing company, Rizing Games, which offers students the chance to develop and release their mobile and console games to global markets. It’s his job to work with upcoming games designers to show them what they need to know to create their first video games and how they can publish these to the wider gaming world. Due to his work within games development and the support he has provided to young people, he has been chosen to be a BAFTA Member to continue his support for upcoming games designers.

Textul de pe ultima copertă

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.
The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.
Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.
You will:
  • Understand theories within games design
  • Grasp what it takes to design and create your first game
  • Analyze popular games and what made them so great
  • Cover all aspects of design to allow you to begin designing your first video game

Caracteristici

Works through the basics of games design and the theory of fun in one book Bridges gap between industry professionals and learners of games design in a realistic and achievable way Provides personal experience on what it is like to release games at beginner level