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Thorn, A: Introduction to Game Programming in C++

Autor Alan Thorn
en Limba Engleză Paperback – 9 iul 2007
This title contains a book and CD with downloadable files. Would you like to make computer games? Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. It is for Level: Introductory to intermediate.
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Specificații

ISBN-13: 9781598220322
ISBN-10: 1598220322
Pagini: 367
Ilustrații: b/w illus
Dimensiuni: 153 x 229 x 21 mm
Greutate: 0.53 kg
Editura: Wordware Publishing Inc.

Cuprins

Mathematics - The Language of Numbers; Algebra; The Pictures of Mathematics; C++ and Programming; The Basics of C++; Variables, Constants and Arrays; Controlling Program Flow; Pointers; Functions; Data Structures and Classes; Memory Allocation and Strings; File I/O and Command Line Arguments; Algorithms; Game Programming; 2D games and ClanLib; ClanLib -- Core Classes; ClanLib - Scene Management; 3D games and OGRE 3D; Exploring OGRE 3D; Other Gaming Libraries - Install and Sound; Index.