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Understanding 3D Animation Using Maya

Autor John Edgar Park
en Limba Engleză Paperback – 2 dec 2004
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
Topics and features:
- Proven method that emphasizes preliminaries to every chapter
- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques
- Skills reinforced with tutorials and chapter projects
- Real-world experience distilled into helpful hints and step-by-step guides for common tasks
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Specificații

ISBN-13: 9780387001760
ISBN-10: 038700176X
Pagini: 313
Ilustrații: XVIII, 313 p.
Dimensiuni: 170 x 244 x 15 mm
Greutate: 0.61 kg
Ediția:2005
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States

Public țintă

Professional/practitioner

Cuprins

Essential Skills.- Refinements.- Intermediate Skills.- Adding Character.- Wiring Things Up.- Bringing It All Together.

Caracteristici

New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations