Understanding Augmented Reality: Concepts and Applications
Autor Alan B. Craigen Limba Engleză Paperback – 9 iun 2013
Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium.
Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology.
- Explore the different techniques, technologies and approaches used in developing AR applications
- Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences
- Some AR examples can be experienced from within the book using downloadable software
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Specificații
ISBN-13: 9780240824086
ISBN-10: 0240824083
Pagini: 296
Ilustrații: Approx. 280 illustrations (280 in full color)
Dimensiuni: 191 x 235 x 15 mm
Greutate: 0.54 kg
Editura: ELSEVIER SCIENCE
ISBN-10: 0240824083
Pagini: 296
Ilustrații: Approx. 280 illustrations (280 in full color)
Dimensiuni: 191 x 235 x 15 mm
Greutate: 0.54 kg
Editura: ELSEVIER SCIENCE
Public țintă
Primary: College students and faculty in the fields of Engineering, Computer Science, Digital Media. Developers, Human-Computer Interaction Professor, Graphic Designers, Research Director, Technology Director, New Media Director, Digital Artist, Game Developers, Mobile App Developers, Programmers.Secondary: Advertising, Marketing, Entertainment fields.
Level: Beginner
Cuprins
- Chapter 1 What is Augmented Reality?
- Chapter 2 Augmented Reality Concepts
- Chapter 3 Content is Key! Augmented Reality Content
- Chapter 4 Augmented Reality Hardware
- Chapter 5 Augmented Reality Software
- Chapter 6 Interaction in Augmented Reality
- Chapter 7 Mobile Augmented Reality
- Chapter 8 Augmented Reality Applications
- Chapter 9 The future of Augmented Reality
Recenzii
"…Craig, an expert on data visualization, supercomputing, and augmented and virtual reality, offers a work intended for AR users, scholars, and developers. The introductory chapter discusses the history of AR and provides a detailed description of how the technology allows the user to interact with the (augmented) world. The rest of the book covers topics of interest to both users and developers…" --Reference & Research Book News, December 2013"This book offers great support for courses on human-computer interaction, interaction design, usability, and video game design, and could serve as a fundamental textbook for augmented reality courses. It will also be a valuable reference for augmented reality researchers and practitioners." --ComputingReviews.com, September 2013