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Unity 5.X Cookbook: A Novel about Taras Shevchenko

Autor Matt Smith
en Limba Engleză Paperback – 29 sep 2015
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset


Key Features:Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5
Features recipes for both 2D and 3D games
Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer




Book Description:
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.


Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.


The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.


What You Will Learn:Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking
Create better materials with Unity's new, physically-based, Standard Shader
Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing âEURoebullet timeâEUR effects
Improve ambiance through the use of lights and effects such as reflection and light probes
Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system
Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards
Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates
Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following




Who this book is for:
This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features, and find ready-to-use solutions for many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.


*From intermediate to advanced users, from artists to coders, this book is for you, and
everyone on your team!


*It is intended for everyone who has the basics of using Unity, and a little programming
knowledge in C#.
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Specificații

ISBN-13: 9781784391362
ISBN-10: 1784391360
Pagini: 570
Dimensiuni: 191 x 235 x 29 mm
Greutate: 0.97 kg
Editura: Packt Publishing Limited

Notă biografică

Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.