Unity Networking Fundamentals: Creating Multiplayer Games with Unity
Autor Sloan Kelly, Khagendra Kumaren Limba Engleză Paperback – 14 noi 2021
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons ofthese protocols
- Create client-server multiplayer games in Unity using C#
- Receive and process data from a remote server using RESTful APIs
- Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
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Specificații
ISBN-13: 9781484273579
ISBN-10: 1484273575
Pagini: 280
Ilustrații: XVI, 266 p. 83 illus.
Dimensiuni: 155 x 235 x 21 mm
Greutate: 0.45 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484273575
Pagini: 280
Ilustrații: XVI, 266 p. 83 illus.
Dimensiuni: 155 x 235 x 21 mm
Greutate: 0.45 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: Networking Concepts.- Chapter 2: Serialization.- Chapter 3: Restful APIs.- Chapter 4: TCP Connections.- Chapter 5: Networking Issues.- Chapter 6: Develop Maze Shooter.- Chapter 7:LAN Networking .- Chapter 8: Servers.
Notă biografică
Sloan Kelly has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.
Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram @Khagendra_Developer.
Textul de pe ultima copertă
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons of these protocols
- Create client-server multiplayer games in Unity using C#
- Receive and process data from a remote server using RESTful APIs
- Understand latency and how to mitigate its impact
Caracteristici
Illustrates low-level alternatives to the deprecated HLAPI networking in Unity Covers Software as a Service (SaaS) as well as peer-to-peer and client-server networking Does not use third-party tools or services to enable multiplayer in your game