Unreal Engine 4 Scripting with C++ Cookbook
Autor William Sherif, Stephen Whittleen Limba Engleză Paperback – 24 oct 2016
Key Features
- A straightforward and easy-to-follow format
- A selection of the most important tasks and problems
- Carefully organized instructions to solve problems efficiently
- Clear explanations of what you did
- Solutions that can be applied to solve real-world problems
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
What you will learn
- Build function libraries (Blueprints) containing reusable code to reduce upkeep
- Move low-level functions from Blueprint into C++ to improve performance
- Abstract away complex implementation details to simplify designer workflows
- Incorporate existing libraries into your game to add extra functionality such as hardware integration
- Implement AI tasks and behaviors in Blueprints and C++
- Generate data to control the appearance and content of UI elements
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Specificații
ISBN-13: 9781785885549
ISBN-10: 1785885545
Pagini: 452
Dimensiuni: 191 x 235 x 25 mm
Greutate: 0.84 kg
Editura: Packt Publishing
ISBN-10: 1785885545
Pagini: 452
Dimensiuni: 191 x 235 x 25 mm
Greutate: 0.84 kg
Editura: Packt Publishing