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Vehicle Simulation: Perceptual Fidelity in the Design of Virtual Environments

Autor Alfred T. Lee
en Limba Engleză Hardback – 8 noi 2017
This book covers the problem of fidelity in the design of virtual environments with specific reference to the design of vehicle simulators. The default design goal has been on the physical replication of a given real-world environment and, in the case of vehicles, the specific appearance and function of vehicle components. This book discusses that perceptual, rather than physical, fidelity of a virtual environment, should be the design goal and the principal purpose is to produce human behavior. This book provides the rationale and design guidance to maximize perceptual fidelity in the development of virtual environments, and therefore maximize the costeffectiveness as well.
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Specificații

ISBN-13: 9781138094529
ISBN-10: 1138094528
Pagini: 170
Ilustrații: 9 Illustrations, black and white
Dimensiuni: 156 x 234 x 14 mm
Greutate: 0.85 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Academic and Professional Practice & Development

Cuprins

Preface
About the Author
Chapter 1 The Problem of Fidelity
Chapter 2 Vision
Chapter 3 Physical Motion
Chapter 4 Manual Control—Force Perception
Chapter 5 Multimodal Perception and Vehicle Control
Chapter 6 Quantifying Perceptual Fidelity
Chapter 7 Implications for the Design Process
Index

Notă biografică

Dr. Alfred T. Lee has been involved in the research and development of vehicle simulators for more than thirty-five years and is the author of more than three dozen article in the field. He is also the author of the 2005 book on flight simulation. He is currently president and principal scientist with Beta Research, a company which conducts research and development in virtual envionments. Formerly he was senior research psychologist at NASA-Ames Research Center, responsible for initiating, planning, and conducting research programs in human-systems integration including the development of flight simulators.

Descriere

This book covers the problem of fidelity in the design of virtual environments with specific reference to the design of vehicle simulators. The default design goal has been on the physical replication of a given real-world environment and, in the case of vehicles, the specific appearance and function of vehicle components.