Cantitate/Preț
Produs

Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Autor Michael Salmond
en Limba Engleză Paperback – 10 feb 2021
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Citește tot Restrânge

Preț: 19520 lei

Preț vechi: 26086 lei
-25% Nou

Puncte Express: 293

Preț estimativ în valută:
3736 3941$ 3113£

Carte disponibilă

Livrare economică 12-26 decembrie
Livrare express 27 noiembrie-03 decembrie pentru 5226 lei

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781350015722
ISBN-10: 1350015725
Pagini: 192
Ilustrații: 208 colour illus
Dimensiuni: 210 x 270 x 13 mm
Greutate: 0.66 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom

Caracteristici

Projects lead readers through the creation of two level designs: one for the traditional 2D space and one for the 3D space. By the end of the book readers will be able to devise, plan and build their own engaging and entertaining level designs

Notă biografică

Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA. He is the author of The Fundamentals of Interactive Design (2015) and Video Game Design: Principles and Practices from the Ground Up (2017). He has published scholarly papers on video gaming and is an active game developer and interaction designer.

Cuprins

1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is Agile Design8. The Language of Level Design9. Prototyping Level Design10. The Game Is the Level, the Level Is the Game11. Communication and Final Touches12. Where to Next?

Recenzii

A pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education.
This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism