Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement
Autor Michael Salmonden Limba Engleză Paperback – 10 feb 2021
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Specificații
ISBN-13: 9781350015722
ISBN-10: 1350015725
Pagini: 192
Ilustrații: 208 colour illus
Dimensiuni: 210 x 270 x 13 mm
Greutate: 0.66 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
ISBN-10: 1350015725
Pagini: 192
Ilustrații: 208 colour illus
Dimensiuni: 210 x 270 x 13 mm
Greutate: 0.66 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
Caracteristici
Projects lead readers through the creation of two level designs: one for the traditional 2D space and one for the 3D space. By the end of the book readers will be able to devise, plan and build their own engaging and entertaining level designs
Notă biografică
Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA. He is the author of The Fundamentals of Interactive Design (2015) and Video Game Design: Principles and Practices from the Ground Up (2017). He has published scholarly papers on video gaming and is an active game developer and interaction designer.
Cuprins
1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is Agile Design8. The Language of Level Design9. Prototyping Level Design10. The Game Is the Level, the Level Is the Game11. Communication and Final Touches12. Where to Next?
Recenzii
A pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education.
This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism
This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism