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Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers: Communications in Computer and Information Science, cartea 1531

Editat de Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa
en Limba Engleză Paperback – 24 ian 2022
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*
The 10 full papers presented were carefully reviewed and selected from 46 submissions. 
*The conference was held online due to the COVID-19 pandemic.
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Specificații

ISBN-13: 9783030953041
ISBN-10: 3030953041
Pagini: 141
Ilustrații: XII, 141 p. 47 illus., 32 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.23 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Communications in Computer and Information Science

Locul publicării:Cham, Switzerland

Cuprins

Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.