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Videogames, Libraries, and the Feedback Loop – Learning Beyond the Stacks

Autor Sandra Schamroth Abram, Hannah R. Gerber
en Limba Engleză Hardback – 21 apr 2021
Videogames, Libraries, and the Feedback Loop offers a fresh understanding of the learning potential of youth videogaming in public libraries. Delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Contending that videogaming inherently involves important reflective and iterative practices, and interaction with other living resources and individuals, the authors of this book examine how, facilitated by the feedback loop, librarians can find ways to develop their youth gaming programs, and help young people hone their meta-awareness of such meaning making. Looking at how gamers engage in interest-driven learning, and ultimately grow as learners, Abrams and Gerber also acknowledge remote learning scenarios accelerated by the Covid-19 pandemic, and suggest how videogame library programs can evolve to meet new needs of youth patrons.
Showcasing the intrinsic value of library programs that include videogames, this book is a crucial resource for anyone interested in offering, supporting, refining, or simply expanding understandings of library-based videogame events and programs.
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Specificații

ISBN-13: 9781800715066
ISBN-10: 1800715064
Pagini: 152
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.32 kg
Editura: Emerald Publishing

Notă biografică

Sandra Schamroth Abrams, Ph.D., is Professor and Director of the Curriculum and Instruction Ph.D. Program at St. John's University, New York, USA.
Hannah R. Gerber, Ph. D., is Associate Professor at Sam Houston State University, USA and an Honorary Professor at the University of South Africa, Africa.

Descriere

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.