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Virtual Reality with VRTK4: Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit

Autor Rakesh Baruah
en Limba Engleză Paperback – 7 dec 2019
Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.

You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. 
From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. 

What You'll Learn
  • Grasp Virtual Reality Toolkit and its interaction with Unity3D
  • Explore the fundamental science of virtual reality
  • Review the inner workings of Unity3D and its integration with VRTK
  • Understand the big picture of C# coding in Unity3D
  • Incorporate head and hand movement into virtual experiences
Who This Book Is For

Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
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Specificații

ISBN-13: 9781484254875
ISBN-10: 1484254872
Pagini: 353
Ilustrații: XXXVIII, 353 p. 210 illus.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.6 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Cuprins

Introduction._Chapter 1: Setting.- Chapter 2: The Virtual Cameras.- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting.- Chapter 4:Doin’ Thangs: Input, Events, and Action.- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions.- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions.- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.

Notă biografică

Rakesh Baruah is a writer and creator with 15 years of experience in new media, film, and television in New York City.  After completing an MFA in screenwriting and directing for film from Columbia University. Rakesh joined the writers’ room of a hit, primetime, network drama as an assistant. The experience opened his eyes to the limits of television and the opportunities promised by 3D, immersive content. In 2016 he began a self-guided journey toward virtual reality design that has taken him through startups, bootcamps, the Microsoft offices and many, many hours in front of a computer.  He shares what he’s learned with you in a style and format designed specifically for the person who in high school, preferred English class to Trigonometry.

Textul de pe ultima copertă

Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.

You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. 
From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. 

You will:
  • Grasp Virtual Reality Toolkit and its interaction with Unity3D
  • Explore the fundamental science of virtual reality
  • Review the inner workings of Unity3D and its integration with VRTK
  • Understand the big picture of C# coding in Unity3D
  • Incorporate head and hand movement into virtual experiences

Caracteristici

Emphasizes drag-and-drop features of VRTK to design virtual reality experiences Unlike other Unity books with focus on game design, this concentrates on VRTK tool An introduction to the psychology of the Virtual Reality experience is also covered