Visual Computing: Integrating Computer Graphics with Computer Vision: CG International Series
Editat de Tosiyasu L. Kuniien Limba Engleză Paperback – 4 dec 2014
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Specificații
ISBN-13: 9784431682066
ISBN-10: 4431682066
Pagini: 980
Ilustrații: XII, 963 p.
Dimensiuni: 170 x 244 x 51 mm
Greutate: 1.53 kg
Ediția:Softcover reprint of the original 1st ed. 1992
Editura: Springer
Colecția Springer
Seria CG International Series
Locul publicării:Tokyo, Japan
ISBN-10: 4431682066
Pagini: 980
Ilustrații: XII, 963 p.
Dimensiuni: 170 x 244 x 51 mm
Greutate: 1.53 kg
Ediția:Softcover reprint of the original 1st ed. 1992
Editura: Springer
Colecția Springer
Seria CG International Series
Locul publicării:Tokyo, Japan
Public țintă
ResearchCuprins
1: Visual, Intelligent and Personal Communications.- Telecommunication Towards the 21st Century — Visual, Intelligent and Personal Communications.- 2: Computer Vision and Model-Based Coding.- Models: The Graphics-Vision Interface.- 2D Structural Descriptions for Video Handling.- Description and Synthesis of Facial Expression Based on Isodensity Maps.- Automatic Synthesis of Moving Facial Images with Expression and Mouth Shape Controlled by Text.- A Real-Time Visual Interactive System Between Finger Signs and Synthesized Human Facial Images Employing a Transputer-Based Parallel Computer.- Human Machine Interface Using Media Conversion and Model-Based Coding Schemes.- 3: Virtual Reality.- Virtual-Worlds Research at the University of North Carolina at Chapel Hill as of February 1992.- Interactive Computation of Display Holograms.- Three-Dimensional Software Visualization: A Framework and Its Applications.- Cooperative Work Environment Using Virtual Workspace.- Virtual Space Decision Support System and Its Application to Consumer Showrooms.- 4: Simulated Nature.- Modelling Compound Leaves Using Implicit Contours.- Simulating Bird’s Eye View.- Synthetic Fireworks.- 5: Volume Rendering.- Fundamentals of Volume Visualization.- Fast Volume Rendering with Embedded Geometric Primitives.- An Adaptive Incremental Sampling Approximation to Volume Rendering.- Fast Traverse of Irregular Volumes.- Rendering of Density Clouds and Surfaces Using the Ray Casting Technique.- 6: Isosurfaces.- Recovering and Visualizing Complex Shapes from Range Data.- Octree Pruning for Variable-Resolution Isosurfaces.- Visualization of Generalized Multiple Molecular Surfaces.- 7: Rendering.- Rendering of Outdoor Scenes.- Scientific Documentary Animation: How Much Accuracy Is Enough?.- Exact Ray Tracingof CSG Models by Preserving Boundary Information.- A Shading Model of Parallel Cylindrical Light Sources.- 8: Computer-Aided Geometric Design.- Primitive Geometric Operations on Planar Algebraic Curves with Gaussian Approximation.- SYDEM: A New Approach to Computer-Aided Design of Assemblies and Assemblability Testing.- Shape Feature Decomposition of Regularized Objects.- 9: Interpolation and Fitting.- Everywhere-G2-Continuous Interpolation with C2 Gregory Patches.- A Surface Interpolating Method for a Car-Styling Designer’s CAD Work Tool.- Fitting 3D Curves to Unorganized Data Points Using Deformable Curves.- 10: Sweep Methods.- Approximate General Sweep Boundary of 2D Object.- Visualization of Swept Hyperpatch Solids.- Integrated Homotopy Sweep Technique for Computer-Aided Geometric Design.- 11: Hidden Surface and Hidden Curve Algorithms.- Hidden Curve Elimination of Trimmed Surfaces Using Bézier Clipping.- Toward a Fuzzy Hidden Surface Algorithm.- 12: Raster Technologies.- Antialiasd Bresenham Lines for X Implementation.- On Optimal Line Rasterization.- 13: Rules- and Constraints-Based Coding.- A Unified Framework for Constraint-Based Modeling.- FLEXI: An Experimental Constraint-Based Modeling System.- PictureEditorII: A Conversational Graphical Editing System Considering the Degree of Constraint.- Datastructures for Rule-Based and Genetic Design.- 14: Animation.- Animation Based on the Interaction of L-Systems with Vector Force Fields.- Controlling the Complexity of Objects Based on Polygonal Meshes.- Motion Planning in Three Dimensions Using Cyclides.- 15: Dynamic and Kinematic Modeling.- Adaptive Time-Step Solution of Dynamic Models for Computer Animation.- Control of a Multi-Joint Arm Using a Trial-and-Error Heuristic and a Neural Network.- Using DynamicBounding Volume Hierarchies To Improve Efficiency of Rigid Body Simulations.- Animating Non-Rigid Objects: Computer Vision Techniques Applied to Physical-Based Models.- 16: Tools and Environments.- Advanced Interaction, Multi-Media and Visualization — The Enabling Computer Graphics Techniques for Computer- Based Distant Education and Industrial Training.- Integrating Computer Graphics and Computer Vision for Industrial Applications.- Experimental Digital Video/Audio Storage Server.- An Interactive Observation Tool for Time-Varying Physical Values Distributed in 3D Fields.- Simulation of Surgical Operations Based on Solid Modeling.- PIX: An Object-Oriented Network Graphics Environment.- Conference Committees.- List of Sponsors.- List of Technical Reviewers.- List of Contributors.- Citation Index.- Keyword Index.