Cantitate/Preț
Produs

VR Developer Gems

Editat de William R. Sherman
en Limba Engleză Paperback – 21 ian 2023
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.


Key Features




  • Sections written by veteran virtual reality researchers and developers


  • Usable code snipits that readers can put to immediate use in their own projects.


  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
Citește tot Restrânge

Preț: 30643 lei

Preț vechi: 34169 lei
-10% Nou

Puncte Express: 460

Preț estimativ în valută:
5865 6187$ 4887£

Carte tipărită la comandă

Livrare economică 02-16 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781032475493
ISBN-10: 1032475498
Pagini: 694
Dimensiuni: 191 x 235 mm
Greutate: 1.18 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Recenzii

"This is a highly valuable resource, chiefly for developers with considerable technical background in computer graphics and/or programming."
- J. Brzezinski, McHenry County College, CHOICE Reviews, Highly recommended

Cuprins



Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:

Notă biografică



William Sherman , Sr. Technology Advisor Indiana University Research Technologies


● Scientific Visualization lead, visualization production projects, visualization software development.


● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies.


● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities.


● Proposal development, lead collaborative grant writing projects involving several universities.


● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).

Descriere

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.