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WML & WMLScript: A Beginner's Guide

Autor Kris Jamsa
en Limba Engleză Paperback – 31 dec 2000
Create real-world Wireless applications--even if you've never worked with WML or WMLScript before--using this hands-on introductory resource. You'll get full details on WAP, and learn to build applications that will run on your Web-enabled cellular phone. From formatting text, displaying images, and creating wireless bitmap files, this beginner's guide provides you with all the tools you need to construct your own wireless Web site and other WML-based applications.
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Specificații

ISBN-13: 9780072192940
ISBN-10: 0072192941
Pagini: 466
Ilustrații: 1
Dimensiuni: 191 x 235 x 25 mm
Greutate: 0.85 kg
Editura: MCGRAW HILL BOOK CO

Textul de pe ultima copertă

Get started with WML and WMLScript and create your first real-world Wireless application using this hands-on introductory resource. You'll get full details on the Wireless Web and WAP, and learn how to use WML to build pages and applications that run on your Web-enabled cellular phone. From formatting text, displaying images, and creating wireless bitmap files, this essential guide provides you with all the tools you need to construct your own wireless Web site and other useful WML-based applications. You'll also learn to use the WMLScript libraries to improve functionality of your wireless applications. Written by wireless expert and best-selling author Kris Jamsa, this thorough and easy-to-understand guide is the only book you need.

This Beginner's Guide is Designed for Easy Learning: Modules-- Each programming concept is divided into logical modules (chapters), ideal for individualized learning Goals--Each module opens with the specific programming skills you'll have by the end of the module Ask the Experts--Q&A sections throughout are filled with extra information and interesting commentary 1-Minute Drills--Quick self-assessment sections to check your progress Annotated Syntax--Example code annotated with commentary that points to the particular technique illustrated Projects--Exercises contained in each module show how to apply what you are learning Mastery Checks--End-of-module reviews that test your knowledge using short-answer, multiple-choice, fill-in-the-blank, and simple coding questions