3D Game Development with Unity
Autor Franz Lanzingeren Limba Engleză Paperback – 8 apr 2022
Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files.
Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity.
Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.
Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.
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Specificații
ISBN-13: 9780367349189
ISBN-10: 0367349183
Pagini: 414
Ilustrații: 299 Line drawings, color; 8 Line drawings, black and white; 299 Illustrations, color; 8 Illustrations, black and white
Dimensiuni: 178 x 254 x 24 mm
Greutate: 0.86 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367349183
Pagini: 414
Ilustrații: 299 Line drawings, color; 8 Line drawings, black and white; 299 Illustrations, color; 8 Illustrations, black and white
Dimensiuni: 178 x 254 x 24 mm
Greutate: 0.86 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentNotă biografică
Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale California. His game development career spans almost forty years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.
Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.
Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.
Cuprins
Part I Basics of 3D Game Development
Chapter 1 ◾ Software Tools
Chapter 2 ◾ A 3D Game
Chapter 3 ◾ 3D
Chapter 4 ◾ Designing a 3D Remake
Chapter 5 ◾ 3D Dottima Character
Chapter 6 ◾ Blender Modeling and Animation
Chapter 7 ◾ More Art Assets
Chapter 8 ◾ First Playable
Chapter 9 ◾ Game Structure
Chapter 10 ◾ More Game Objects and a Large Level
Chapter 11 ◾ Sound and Music
Chapter 12 ◾ GUI and Cutscenes
Chapter 13 ◾ Testing and Debugging
Chapter 14 ◾ Input
Chapter 15 ◾ Preparing DotGame3D for Release
Part II A 3D Adventure
Chapter 16 ◾ FPS, etc.
Chapter 17 ◾ Worldbuilding
Chapter 18 ◾ Character Controller
Chapter 19 ◾ First Playable
Chapter 20 ◾ A 3D Puzzle Room 3
Chapter 21 ◾ Shaders and Lighting in Unity
Chapter 22 ◾ Physics
Chapter 23 ◾ Sound and Music, Part 2
Chapter 24 ◾ Releasing FPSAdventure?
Chapter 25 ◾ Epilogue
APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK
APPENDIX II: GAME DEVELOPMENT CHECKLIST
Chapter 1 ◾ Software Tools
Chapter 2 ◾ A 3D Game
Chapter 3 ◾ 3D
Chapter 4 ◾ Designing a 3D Remake
Chapter 5 ◾ 3D Dottima Character
Chapter 6 ◾ Blender Modeling and Animation
Chapter 7 ◾ More Art Assets
Chapter 8 ◾ First Playable
Chapter 9 ◾ Game Structure
Chapter 10 ◾ More Game Objects and a Large Level
Chapter 11 ◾ Sound and Music
Chapter 12 ◾ GUI and Cutscenes
Chapter 13 ◾ Testing and Debugging
Chapter 14 ◾ Input
Chapter 15 ◾ Preparing DotGame3D for Release
Part II A 3D Adventure
Chapter 16 ◾ FPS, etc.
Chapter 17 ◾ Worldbuilding
Chapter 18 ◾ Character Controller
Chapter 19 ◾ First Playable
Chapter 20 ◾ A 3D Puzzle Room 3
Chapter 21 ◾ Shaders and Lighting in Unity
Chapter 22 ◾ Physics
Chapter 23 ◾ Sound and Music, Part 2
Chapter 24 ◾ Releasing FPSAdventure?
Chapter 25 ◾ Epilogue
APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK
APPENDIX II: GAME DEVELOPMENT CHECKLIST
Descriere
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced.