3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
Autor William Culbertsonen Limba Engleză Paperback – 24 apr 2019
Key Features:
- The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level.
- This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.
- Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors.
- Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity.
- Appendices include additional 3ds Max tool instructions.
- A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.
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Specificații
ISBN-13: 9781138345065
ISBN-10: 1138345067
Pagini: 440
Ilustrații: 2 Tables, black and white; 618 Halftones, color; 9 Halftones, black and white
Dimensiuni: 178 x 254 x 23 mm
Greutate: 0.9 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138345067
Pagini: 440
Ilustrații: 2 Tables, black and white; 618 Halftones, color; 9 Halftones, black and white
Dimensiuni: 178 x 254 x 23 mm
Greutate: 0.9 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Cuprins
Acknowledgments
Introduction
Chapter 1: Introduction to 3D Modeling
Chapter 2: The Game Studio
Chapter 3: Modeling the Curtain Wall
Chapter 4: Modeling the Fixed Bridge
Chapter 5: Modeling the Gate House
Chapter 6: Modeling the Turrets
Chapter 7: Unwrapping the Model
Chapter 8: Modeling the Castle Keep
Chapter 9: Lights, Cameras, Scene
Chapter 10: Export to the Game Engine
Appendix
Index
Introduction
Chapter 1: Introduction to 3D Modeling
Chapter 2: The Game Studio
Chapter 3: Modeling the Curtain Wall
Chapter 4: Modeling the Fixed Bridge
Chapter 5: Modeling the Gate House
Chapter 6: Modeling the Turrets
Chapter 7: Unwrapping the Model
Chapter 8: Modeling the Castle Keep
Chapter 9: Lights, Cameras, Scene
Chapter 10: Export to the Game Engine
Appendix
Index
Descriere
The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.