A Hitchhiker's Guide to Virtual Reality
Autor Karen McMenemy, Robin Stuart Fergusonen Limba Engleză Paperback – 25 iul 2007
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 598.38 lei 6-8 săpt. | |
CRC Press – 25 iul 2007 | 598.38 lei 6-8 săpt. | |
Hardback (1) | 969.55 lei 6-8 săpt. | |
CRC Press – 18 dec 2017 | 969.55 lei 6-8 săpt. |
Preț: 598.38 lei
Preț vechi: 865.73 lei
-31% Nou
Puncte Express: 898
Preț estimativ în valută:
114.52€ • 120.82$ • 95.44£
114.52€ • 120.82$ • 95.44£
Carte tipărită la comandă
Livrare economică 02-16 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781568813035
ISBN-10: 1568813031
Pagini: 604
Ilustrații: Illustrations
Dimensiuni: 191 x 235 x 33 mm
Greutate: 1.12 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Locul publicării:United States
ISBN-10: 1568813031
Pagini: 604
Ilustrații: Illustrations
Dimensiuni: 191 x 235 x 33 mm
Greutate: 1.12 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Locul publicării:United States
Notă biografică
Karen McMenemy is a lecturer at Queen's University Belfast, in the Intelligent Systems and Control Group of the School of Electronics, Electrical Engineering and Computer Science. She has almost ten years experience working in the fields of computer vision, graphics, and image processing. She introduced the teaching of virtual reality at Queen's University, and she designed new courses for both the undergraduate and postgraduate degree programs. Stuart Ferguson has over 25 years experience in computer graphics and software engineering. He was the principal developer of the commercial 3D computer animation packages Envisage and SoftFX. He designed and implemented the code for the open-source 3D animation and modeling package OpenFX. He is the author of the book Practical Algorithms for 3D Computer Graphics (2001) and currently a lecturer and researcher at Queen's University of Belfast.
Cuprins
I What, Why and How, 2 The Human Senses and VR, 3 Applications and Implications of VR, 4 Building a Practical VR System, 5 Describing and Storing the VR World, 7 The Rendering Pipeline, 8 Computer Vision in VR, 10 Stereopsis, 11 Navigation and Movement in VR
Descriere
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality