A World of Computers and Coding
Autor Clive Gifforden Limba Engleză Paperback – 26 ian 2022
In this exciting, photo-packed book, discover the world's most amazing computers, from the first mechanical calculators to the latest groundbreaking designs.
Step back in time to explore the history of computer gaming - from the first simple pong game to the latest high-tech console.
Meet the pioneers of computer programming and gain an insight into how computers work. You can even become a coder yourself - follow step-by-step instructions to program your very own computer game!
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 45.09 lei 3-5 săpt. | +33.65 lei 7-13 zile |
Hachette Children's Group – 26 ian 2022 | 45.09 lei 3-5 săpt. | +33.65 lei 7-13 zile |
Hardback (1) | 67.12 lei 3-5 săpt. | +51.96 lei 7-13 zile |
Hachette Children's Group – 10 iul 2019 | 67.12 lei 3-5 săpt. | +51.96 lei 7-13 zile |
Preț: 45.09 lei
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8.63€ • 8.99$ • 7.18£
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Specificații
ISBN-13: 9781526308160
ISBN-10: 1526308169
Pagini: 64
Dimensiuni: 214 x 282 x 12 mm
Greutate: 0.29 kg
Editura: Hachette Children's Group
ISBN-10: 1526308169
Pagini: 64
Dimensiuni: 214 x 282 x 12 mm
Greutate: 0.29 kg
Editura: Hachette Children's Group
Notă biografică
Clive Gifford is the author of more than 150 children's books including Eye Benders, winner of the Royal Society Young People's Book Prize, Royal Society-nominated Out of This World and Cool Technology which won the School Library Association Information Book Award. He has travelled through 70 countries, run a computer games company and taken part in all manner of sports from parachuting and gliding to Ultimate Frisbee. Clive's official website can be found at www.clivegifford.co.uk
Cuprins
- 1: Computer Planet
- 2: Early Calculators
- 3: Babbage's Engines
- 4: A Matter of Logic
- 5: ENIAC
- 6: Off to Work
- 7: Compilers
- 8: Hard Disc Drive
- 9: Input Devices
- 10: Microprocessors
- 11: C and C++
- 12: Digital Cameras
- 13: Let the Games Begin!
- 14: Atari 2600
- 15: The Home Comuter Boom
- 16: Supercomputers
- 17: IBM Personal Computer
- 18: The Nintendo Revolution
- 19: The World Wide Web
- 20: 3D Printing
- 21: Smartphones
- 22: Man Versus Machine
- 23: Smart Hones, Smart Cars
- 24: Computers in Space
- 25: Augmented Reality
- 26: Virtual Reality
- 27: Future Computing
- 28: Make Your Own Scratch Game
- 29: Glossary
- 30: Further Information and Index