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Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings: Lecture Notes in Computer Science, cartea 8253

Editat de Dennis Reidsma, Katayose Haruhiro, Anton Nijholt
en Limba Engleză Paperback – 30 oct 2013
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
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Specificații

ISBN-13: 9783319031606
ISBN-10: 3319031600
Pagini: 696
Ilustrații: XXVI, 668 p. 284 illus.
Dimensiuni: 155 x 235 x 43 mm
Greutate: 0.96 kg
Ediția:2013
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

New devices.- Evaluation and user studies.- Games as interface to serious applications.- Creating immersion.- Interfaces.- New experiences.- Procedural approaches and AI.- Theory.

Textul de pe ultima copertă

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Caracteristici

Up-to-date results State-of-the-art research Fast-track conference proceedings