Cantitate/Preț
Produs

Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers: Lecture Notes in Computer Science, cartea 12516

Editat de Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
en Limba Engleză Paperback – 20 dec 2020
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.
The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
Citește tot Restrânge

Din seria Lecture Notes in Computer Science

Preț: 32086 lei

Preț vechi: 40108 lei
-20% Nou

Puncte Express: 481

Preț estimativ în valută:
6141 6383$ 5087£

Carte tipărită la comandă

Livrare economică 05-19 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783030658823
ISBN-10: 3030658821
Pagini: 181
Ilustrații: XIII, 181 p. 89 illus., 46 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.28 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Theoretical Computer Science and General Issues

Locul publicării:Cham, Switzerland

Cuprins

Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.