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Affect and Embodied Meaning in Animation: Becoming-Animated: Routledge Advances in Film Studies

Autor Sylvie Bissonnette
en Limba Engleză Hardback – 12 mar 2019
This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds.
As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original.
‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.
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Specificații

ISBN-13: 9781138483590
ISBN-10: 1138483591
Pagini: 334
Ilustrații: 38 Illustrations, black and white
Dimensiuni: 152 x 229 x 23 mm
Greutate: 0.58 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Film Studies

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Table of Contents
Introduction: Becoming-Animated
Chapter 1 - The Limits of Human Perception
Chapter 2 - Cyborg Viewers
Chapter 3 - Metamorphic Creatures
Chapter 4 - Muscular Augmentations
Chapter 5 - A Trek Across the Uncanny Valley
Chapter 6 - Algorithmic Couplings in Video Games
Chapter 7 - Becoming Avatar
Coda

Notă biografică

Sylvie Bissonnette guest edited the special issue "Animating Space and Scalar Travels" for the journal Animation. Her writing on animation and cinema has appeared in Animation, the Contemporary Theatre Review, the New Review of Film and Television Studies, and Screen. She has published book chapters in From Camera Lens to Critical Lens and Stages of Reality, and a chapter on the Québécois filmmaker Denis Villeneuve in Regards Croisés sur Incendies.

Descriere

Combining insights from disciplines in the humanities and the cognitive sciences, this book explores the contribution of affect and embodiment on meaning-making in case studies taken from animation, video games, and online synthetic worlds.