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Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness

Autor K. Chow
en Limba Engleză Hardback – 20 sep 2013
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
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Specificații

ISBN-13: 9781137283078
ISBN-10: 1137283076
Pagini: 204
Ilustrații: XIII, 204 p.
Dimensiuni: 140 x 216 x 19 mm
Greutate: 0.42 kg
Ediția:2013
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom

Cuprins

Table of Contents Acknowledgements List of Tables List of Figures List of Abbreviations PART I: INTRODUCTION 1. Technological Liveliness PART II: THEORY 2. The Observer: We See, We Perceive 3. The Body: We Act, We Feel 4. The Mind: We Interpret, We Imagine 5. The Performer: We Improvise, We Create PART III: ANALYSES OF DESIGNS 6. User Interfaces 7. Digital Entertainment 8. Creative Expression 9. Implications References

Recenzii

"Lively interactive digital interfaces are transforming our culture, our schools, and our sense of who we are and how we work. Chow is a premier analyst of our transformation." - Mark Turner, Professor of Cognitive Science, Case Western Reserve University, USA
"It is a major contribution to our understanding of technological liveness. This book is a major advance in the role that animation, embodiment, and the concept of liveness will play in future works of all sorts: not just digital media, but all experiences with interacting devices, avatars, and other objects, some physical and real, some virtual, some robotic, some ephemeral, and all delightful and exciting." - Don Norman, Professor and Director, Design Lab, University of California, San Diego and Author of The Design of Everyday Things

Notă biografică

Kenny K. N. Chow is Assistant Professor in the School of Design at the Hong Kong Polytechnic University. His current research focuses on digital media, interaction design, cognitive science, and media studies.