Cantitate/Preț
Produs

Architecture and Interaction: Human Computer Interaction in Space and Place: Human–Computer Interaction Series

Editat de Nicholas S. Dalton, Holger Schnädelbach, Mikael Wiberg, Tasos Varoudis
en Limba Engleză Paperback – 31 mai 2018
Ubiquitouscomputing has a vision of information and interaction being embedded in theworld around us; this forms the basis of this book. Built environments aresubjects of design and architects have seen digital elements incorporated intothe fabric of buildings as a way of creating environments that meet the dynamicchallenges of future habitation. Methods forprototyping interactive buildings are discussed and the theoretical overlapsbetween both domains are explored. Topics like the role of space and technologywithin the workplace as well as the role of embodiment in understanding howbuildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies toinvestigate the occupation of buildings and how they can be used to understandspatial technologies.
Architectureand Interaction is aimed at researchers and practitioners in the field of computing who want togain a greater insight into the challenges of creating technologies in thebuilt environment and those from the architectural and urban design disciplineswho wish to incorporate digital information technologies in future buildings.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 59994 lei  38-44 zile
  Springer International Publishing – 31 mai 2018 59994 lei  38-44 zile
Hardback (1) 64661 lei  22-36 zile
  Springer International Publishing – 22 iun 2016 64661 lei  22-36 zile

Din seria Human–Computer Interaction Series

Preț: 59994 lei

Preț vechi: 74992 lei
-20% Nou

Puncte Express: 900

Preț estimativ în valută:
11482 11926$ 9537£

Carte tipărită la comandă

Livrare economică 29 ianuarie-04 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783319807072
ISBN-10: 3319807072
Pagini: 343
Ilustrații: X, 343 p. 82 illus., 66 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series

Locul publicării:Cham, Switzerland

Cuprins

Introduction.- Part I:Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to ArchitecturalDesign (or Why Architects could use HCI, Even if They Don’t Know It).-  What Is It about Space that is Important inInteraction? Let’s Take the World From a Situated Point of View.- Part II:Approaching Interaction in Space .- Supporting Fluid Transitions in InnovativeLearning spaces: Architectural, Social and Technological Factors.- CreativeWorkplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Gettingit Going: Explorations at the Intersection of Moving Bodies, InformationTechnology & Architecture.- Measuring Interaction in Workplaces.- Part III:Going Abstract about the Concrete.- Community Is the Message: Viewing NetworkedPublic Displays through McLuhan’s Media Theory.- Embodied Interactions withAdaptive Architecture.- Part IV: Activating Spaces.- Mapping the Intangible: OnAdaptivity  & Relational Prototypingin  Architectural Design.-An InteractiveSimulation Environment for Adaptive Architectural Systems.- Robotic Building asPhysically Built Robotic Environments and Robotically Supported BuildingProcesses.- Part V: Sights and Magnifications.- Northern Urban Lights: EmplacedExperiences of Urban Lighting as Digital Augmentation.-  Reading and Responding to the DigitalFootprints of Mobile Visitors.-  OnPotential Application of Interaction Design for Placemaking. 

Textul de pe ultima copertă

Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies.
Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.

Caracteristici

Agenda-setting book on the overlap between Architecture and Human Computer Interaction Presents work on architectural approaches to the of design of digital environments Looks at the incorporation of HCI principles in architecturaldesign Brings together a diverse range of multi-disciplinaryexperts from this emerging research area