Art and Technology of Entertainment Computing and Communication
Autor Adrian David Cheoken Limba Engleză Hardback – 12 aug 2010
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Specificații
ISBN-13: 9781849961363
ISBN-10: 1849961360
Pagini: 321
Ilustrații: XX, 299 p.
Dimensiuni: 152 x 229 x 24 mm
Greutate: 0.56 kg
Ediția:2010
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1849961360
Pagini: 321
Ilustrații: XX, 299 p.
Dimensiuni: 152 x 229 x 24 mm
Greutate: 0.56 kg
Ediția:2010
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
ResearchCuprins
Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing.- Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound.- Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals.- Poultry Internet.- Age Invaders: Entertainment for Elderly and Young.- Huggy Pajama: A Remote Interactive Touch and Hugging System.- Culture Computing: Interactive Technology to Explore Culture.- Kawaii/Cute Interactive Media.- Designing for Entertaining Everyday Experiences.- Tabletop Games: Platforms, Experimental Games and Design Recommendations.
Notă biografică
Adrian David Cheok is Director of the Mixed Reality Lab, National University of Singapore. He is Associate Professor in the Department of Electrical and Computer Engineering.
Textul de pe ultima copertă
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory
Caracteristici
A unique book which brings together pioneers in computer entertainment to write a research oriented publication on interactive new media and computer entertainment The book will contain a full open source toolkit, with fully developed applications, to develop mixes reality entertainment, the first time such advanced techniques have been openly available outside the labs to the public at large Includes supplementary material: sn.pub/extras