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Basic Music Technology: An Introduction: Computational Music Science

Autor Guerino Mazzola, Yan Pang, William Heinze, Kyriaki Gkoudina, Gian Afrisando Pujakusuma, Jacob Grunklee, Zilu Chen, Tianxue Hu, Yiqing Ma
en Limba Engleză Hardback – 13 noi 2018
This is an introduction to basic music technology, including acoustics for sound production and analysis, Fourier, frequency modulation, wavelets, and physical modeling and a classification of musical instruments and sound spaces for tuning and counterpoint. The acoustical theory is applied to its implementation in analogue and digital technology, including a detailed discussion of Fast Fourier Transform and MP3 compression. Beyond acoustics, the book discusses important symbolic sound event representation and software as typically realized by MIDI and denotator formalisms. The concluding chapters deal with globalization of music on the Internet, referring to iTunes, Spotify and similar environments.
The book will be valuable for students of music, music informatics, and sound engineering.

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Specificații

ISBN-13: 9783030009816
ISBN-10: 3030009815
Pagini: 200
Ilustrații: X, 200 p.
Dimensiuni: 155 x 235 mm
Greutate: 0.48 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria Computational Music Science

Locul publicării:Cham, Switzerland

Cuprins

Introduction and Ontology.- Acoustic Reality.- Electromagnetic Encoding of Music: Hardware and Software.- Musical Instrument Digital Interface (MIDI).- Software Environments for MIDI and Audio.- Global Music.-References.-Index

Notă biografică

Prof. Dr. Guerino Mazzola earned his Ph.D. in Mathematics from Zurich University. He wrote the groundbreaking book The Topos of Music in 2002, its formal language and models are used by leading researchers in Europe, India, Japan, and North America and have become a foundation of music software design. Prof. Mazzola has an appointment as professor in the School of Music at the College of Liberal Arts, University of Minnesota. Yan Pang, William Heinze, Kyriaki Gkoudina, Gian Afrisando Pujakusuma, Jacob Grunklee, Zilu Chen, Tianxue Hu, and Yiqing Ma are students in the School of Music of the University of Minnesota.

Textul de pe ultima copertă

This is an introduction to basic music technology, including acoustics for sound production and analysis, Fourier, frequency modulation, wavelets, and physical modeling and a classification of musical instruments and sound spaces for tuning and counterpoint. The acoustical theory is applied to its implementation in analogue and digital technology, including a detailed discussion of Fast Fourier Transform and MP3 compression. Beyond acoustics, the book discusses important symbolic sound event representation and software as typically realized by MIDI and denotator formalisms. The concluding chapters deal with globalization of music on the Internet, referring to iTunes, Spotify and similar environments.
The book will be valuable for students of music, music informatics, and sound engineering.

Caracteristici

Based on authors' undergraduate teaching Presents music technology with mathematical rigor yet also accessible to nonspecialists Includes thorough discussion of Fast Fourier Transform (FFT), MP3, MIDI and denotator theory for advanced music software