Beginning Design Technology
Autor Mike Christensonen Limba Engleză Paperback – 8 dec 2015
Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at full-scale, and making digital and physical models. Chapter Summaries, exercises, discussion questions, a glossary, an appendix of common software commands, and an annotated bibliography will help you find what you need quickly and put the information into practice.
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Specificații
ISBN-13: 9780415747950
ISBN-10: 0415747953
Pagini: 204
Ilustrații: 70 black & white halftones, 60 black & white line drawings
Dimensiuni: 174 x 246 x 13 mm
Greutate: 0.43 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 0415747953
Pagini: 204
Ilustrații: 70 black & white halftones, 60 black & white line drawings
Dimensiuni: 174 x 246 x 13 mm
Greutate: 0.43 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
UndergraduateCuprins
Preface Acknowledgements Introduction 1. Selection: Learning About Remote Buildings Through Media 2. Grain: Understanding the Inherent Texture of Digital and Physical Objects 3. Translation: Moving Between and Among Architectural Media 4. Operation: The Impact of Scale on Representation 5. Gravity: Testing the Limits of Simulation and Representation 6. Reflection Appendix A Appendix B Glossary Bibliography Image Credits Index
Notă biografică
Mike Christenson, AIA, is a registered architect and a tenured Associate Professor of Architecture at North Dakota State University. He teaches graduate and undergraduate design studios, and theories and practices of architectural representation. Christenson’s research examines questions of architectural epistemology: how knowledge about architecture is structured, organized, and disseminated.
Recenzii
Mike Christenson has done an invaluable service with this book, explaining in clear and concise ways the complete and sometimes confusing array of technologies that beginning design students face in college. He doesn’t just describe these technologies and explain how they work; he also guides the reader in how to think about them and when to use – or not use – them, depending upon the situation. This is a must-have book for every design student just starting out. - Thomas Fisher, University of Minnesota
Beginning Design Technology makes a timely addition to any architecture school library. Unlike the typical 'how-to' introductory textbook, this publication helps architecture students to ask important 'why-to' questions about the use of various digital and analog design tools. - Andrzej Piotrowski, School of Architecture, University of Minnesota
Beginning Design Technology makes a timely addition to any architecture school library. Unlike the typical 'how-to' introductory textbook, this publication helps architecture students to ask important 'why-to' questions about the use of various digital and analog design tools. - Andrzej Piotrowski, School of Architecture, University of Minnesota
Descriere
Beginning Design Technology aims to introduce digital and physical media to beginning architectural designers in a context emphasizing media interoperability, capabilities, and limitations.