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Blender 3: Rheinwerk Design

Autor Andreas Asanger
de Limba Germană Hardback – 2 feb 2022

Din seria Rheinwerk Design

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Specificații

ISBN-13: 9783836271561
ISBN-10: 3836271567
Pagini: 923
Dimensiuni: 189 x 247 x 51 mm
Greutate: 2.41 kg
Editura: Rheinwerk Verlag GmbH
Seria Rheinwerk Design


Cuprins






Teil I Grundlagen ... 17





1. Ihr Einstieg in Blender ... 19



1.1 ... Über Blender ... 19


1.2 ... Über dieses Buch ... 23


1.3 ... Blender installieren ... 24





2. Arbeitsoberfläche ... 27



2.1 ... Die Bedienoberfläche im Überblick ... 27


2.2 ... Fenster, Editoren, Tabs und Panels ... 30


2.3 ... Outliner, Properties Editor und 3D Viewport ... 35


2.4 ... Navigation im Viewport ... 46


2.5 ... Nodes ... 51





3. Arbeiten mit Objekten ... 55



3.1 ... Objekte erzeugen ... 55


3.2 ... Objekte transformieren ... 61


3.3 ... Duplikate, Links und Hierarchien ... 71


3.4 ... Collections ... 75


3.5 ... Annotation-Tool ... 82





4. Datenmanagement ... 85



4.1 ... Datenblöcke, Links und User ... 85


4.2 ... Blend-Files ... 89


4.3 ... Bibliotheken ... 92


4.4 ... Asset Browser ... 95





5. Blender optimal nutzen ... 99



5.1 ... Einstieg und Orientierung ... 99


5.2 ... Workflow optimieren ... 103


5.3 ... Einheiten ... 118


5.4 ... Scripting ... 120


5.5 ... Blender einrichten ... 126







Teil II Modelling ... 139





6. Objektarten ... 141



6.1 ... Mesh-Primitives ... 142


6.2 ... Curves und Surfaces ... 153


6.3 ... Metaballs ... 158


6.4 ... Text ... 161


6.5 ... Empty ... 163


6.6 ... Instances ... 166





7. Modelling-Tools ... 169



7.1 ... Selektion ... 171


7.2 ... Werkzeuge ... 176


7.3 ... Proportional Editing ... 189


7.4 ... Transform Snapping ... 191


7.5 ... Measure ... 193





8. Modifier ... 219



8.1 ... Funktionen der Modifier ... 221


8.2 ... Modifier-Stack ... 222


8.3 ... Modifier-Arten ... 222





9. Sculpting ... 297



9.1 ... Vorbereitung ... 298


9.2 ... Sculpting-Werkzeuge ... 299


9.3 ... Masken und Face Sets ... 306


9.4 ... Dyntopo und Remesh ... 308







Teil III Texturing ... 321





10. Materialien und Texturen ... 323



10.1 ... Shading ... 323


10.2 ... Materialien ... 331


10.3 ... Shader ... 335


10.4 ... Texturen ... 348


10.5 ... Mapping ... 351


10.6 ... Material-Nodes ... 354





11. Textur-Mapping ... 389



11.1 ... UV-Abwicklung ... 390


11.2 ... UV-Editing ... 395


11.3 ... Texturing mit UV-Maps ... 399


11.4 ... Texture Painting ... 405







Teil IV Ausleuchtung und Inszenierung ... 443





12. Lichtquellen ... 445



12.1 ... Lichtquellen-Arten ... 446


12.2 ... Beleuchtungseffekte ... 461





13. Kamera ... 477



13.1 ... Kamera-Objekt ... 478


13.2 ... Kamera-Parameter ... 481





14. Tracking ... 511



14.1 ... Tracking-Arten ... 512


14.2 ... Tracking-Workflow ... 514


14.3 ... 2D-Stabilisierung ... 541


14.4 ... Linsenverzerrung ... 543


14.5 ... Masking und Rotoscoping ... 546







Teil V Animation und Simulation ... 575





15. Keyframe-Animation ... 577



15.1 ... Timeline und Keyframes ... 577


15.2 ... Dope Sheet Editor ... 584


15.3 ... Graph Editor ... 588


15.4 ... Pfad-Animation ... 599


15.5 ... Nonlinar Animation Editor ... 601


15.6 ... Driver ... 607





16. Character-Animation ... 611



16.1 ... Armatures und Bones ... 611


16.2 ... Forward und Inverse Kinematics ... 625


16.3 ... Skinning ... 630


16.4 ... Constraints ... 644


16.5 ... Shape Keys ... 672





17. Simulation ... 699



17.1 ... Ocean ... 700


17.2 ... Explode ... 703


17.3 ... Partikelsysteme ... 705


17.4 ... Physics ... 736


17.5 ... Volume-Objekt ... 771


17.6 ... Dynamic Paint ... 774





18. Geometry Nodes ... 777



18.1 ... Prozeduraler Ansatz ... 778


18.2 ... Geometry Node Editor ... 784


18.3 ... Node Types ... 787


18.4 ... Spreadsheet Editor ... 788





19. 2D-Animation ... 799



19.1 ... Aufbau eines Grease Pencil-Objekts ... 800


19.2 ... Arbeitsmodi für Grease Pencil ... 808


19.3 ... Animation in Grease Pencil ... 813







Teil VI Rendering, Compositing und Ausgabe ... 821





20. Rendering ... 823



20.1 ... Allgemeine Render-Einstellungen ... 824


20.2 ... Workbench ... 831


20.3 ... Eevee ... 832


20.4 ... Cycles ... 842


20.5 ... Color Management ... 853


20.6 ... Non-Photorealistic Rendering (NPR) ... 855





21. Compositing ... 859



21.1 ... View Layer ... 860


21.2 ... Passes ... 862


21.3 ... Compositing-Nodes ... 868





22. Schnitt und Ton ... 885



22.1 ... Strips und Channels ... 886


22.2 ... Modifier und Effekte ... 893





23. Import und Export ... 903



23.1 ... Import ... 903


23.2 ... Export ... 906





Index ... 917