Board Games as Media
Autor Dr. Paul Boothen Limba Engleză Paperback – 10 feb 2021
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 162.20 lei 3-5 săpt. | +32.29 lei 10-14 zile |
Bloomsbury Publishing – 10 feb 2021 | 162.20 lei 3-5 săpt. | +32.29 lei 10-14 zile |
Hardback (1) | 569.94 lei 6-8 săpt. | |
Bloomsbury Publishing – 13 ian 2021 | 569.94 lei 6-8 săpt. |
Preț: 162.20 lei
Preț vechi: 174.90 lei
-7% Nou
Puncte Express: 243
Preț estimativ în valută:
31.04€ • 32.21$ • 25.94£
31.04€ • 32.21$ • 25.94£
Carte disponibilă
Livrare economică 22 februarie-08 martie
Livrare express 11-15 februarie pentru 42.28 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781501357176
ISBN-10: 1501357174
Pagini: 296
Ilustrații: 21 bw illus
Dimensiuni: 152 x 229 x 26 mm
Greutate: 0.48 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1501357174
Pagini: 296
Ilustrații: 21 bw illus
Dimensiuni: 152 x 229 x 26 mm
Greutate: 0.48 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Caracteristici
Helps to understand the rapid growth in popularity of board games today
Notă biografică
Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).
Cuprins
Introduction: Board Games as Media1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games3. Colonizing Mars: Ludic Discourse Analysis4. The Designer as Créateur: The Board Game Industry and Constructed Authorship5. The Player as Fan: Ludic Fandom in Board Game Cultures6. Surveying Board Game Players: Who Plays What. 7. .and Why: Examining Motivations and Popularity of Board Games8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through GloomhavenConclusion: The Board Gaming EnvironmentReferencesAppendix 1. Survey QuestionsAppendix 2. Data from SurveyBibliographyIndex
Recenzii
Board Games as Media is a thorough introduction to the academic study of board games, and the book showcases numerous methodological approaches to this topic. This book will appeal not only to scholars interested in board games themselves, but also scholars of adjacent fields of study, such as video games, fandom studies, and textual criticism.
The future of media studies lies off the screen. So says Paul Booth in this excellent book on board games, the board game industry, and the designers and players who make up the scene. An essential read for anyone curious about what comes next in media and game studies and those who just yearn to roll the dice.
The future of media studies lies off the screen. So says Paul Booth in this excellent book on board games, the board game industry, and the designers and players who make up the scene. An essential read for anyone curious about what comes next in media and game studies and those who just yearn to roll the dice.