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Bodies in Code: Interfaces with Digital Media

Autor Mark B. N. Hansen
en Limba Engleză Paperback – 19 sep 2006
Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really "moving" through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings.

Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.
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Specificații

ISBN-13: 9780415970167
ISBN-10: 0415970164
Pagini: 340
Ilustrații: 30 halftones
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.63 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Notă biografică

Mark B. N. Hansen is Professor of English at the University of Chicago. He is author of New Philosophy for New Media and Embodying Technesis: Technology Beyond Writing and co-editor of The Cambridge Companion to Merleau-Ponty.

Recenzii

'A stunning work of philosophical originality and brilliance.' - Timothy Lenoir, Stanford University

Cuprins

From the Image to the Power of Imaging; 1: Toward a Technics of the Flesh; 1: Bodies in Code, or How Primordial Tactility Introjects Technics into Human Life; 2: Locating the Virtual in Contemporary Culture; 2: Embodying Virtual Reality; 3: Digitizing the Racialized Body, or the Politics of Common Impropriety; 4: Wearable Space; 5: The Digital Topography of House of Leaves

Descriere

Bodies in Code explores how our bodies experience and adapt to digital environments. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.