Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Autor Geoffrey Engelstein, Isaac Shaleven Limba Engleză Hardback – 3 mar 2022
Each Game Mechanisms Entry Contains:
- The definition of the mechanism
- An explanatory diagram of the mechanism
- Discussion of how the mechanism is used in successful games
- Considerations for implementing the mechanism in new designs
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Specificații
ISBN-13: 9781032015835
ISBN-10: 1032015837
Pagini: 626
Ilustrații: 72 Halftones, color; 206 Halftones, black and white; 72 Illustrations, color; 206 Illustrations, black and white
Dimensiuni: 152 x 229 x 36 mm
Greutate: 2.46 kg
Ediția:2nd edition
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032015837
Pagini: 626
Ilustrații: 72 Halftones, color; 206 Halftones, black and white; 72 Illustrations, color; 206 Illustrations, black and white
Dimensiuni: 152 x 229 x 36 mm
Greutate: 2.46 kg
Ediția:2nd edition
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 Game Structure
Chapter 2 Turn Order and Structure
Chapter 3 Actions
Chapter 4Resolution
Chapter 5 Game End and Victory
Chapter 6 Uncertainty
Chapter 7 Economics
Chapter 8 Auctions
Chapter 9 Worker Placement
Chapter 10 Movement
Chapter 11 Area Control
Chapter 12 Set Collection
Chapter 13 Card Mechanisms
Chapter 2 Turn Order and Structure
Chapter 3 Actions
Chapter 4Resolution
Chapter 5 Game End and Victory
Chapter 6 Uncertainty
Chapter 7 Economics
Chapter 8 Auctions
Chapter 9 Worker Placement
Chapter 10 Movement
Chapter 11 Area Control
Chapter 12 Set Collection
Chapter 13 Card Mechanisms
Notă biografică
Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.
Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.
Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.
Recenzii
"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Designis a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable."
—Richard Garfield, creator of Magic: The Gathering
"People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often."
—Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games
"The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date."
—Matt Leacock, creator of Pandemic
"The value of this work lies not only in the thoughtful descriptions and discussions of the building blocks themselves, but in the cataloging of example games for each section. So many design problems have been solved before, and this book gives designers a handy overview of those solutions."
- Elizabeth Hargrave (designer of Wingspan):
—Richard Garfield, creator of Magic: The Gathering
"People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often."
—Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games
"The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date."
—Matt Leacock, creator of Pandemic
"The value of this work lies not only in the thoughtful descriptions and discussions of the building blocks themselves, but in the cataloging of example games for each section. So many design problems have been solved before, and this book gives designers a handy overview of those solutions."
- Elizabeth Hargrave (designer of Wingspan):
Descriere
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.