Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
Autor Jean-Marc Gauthieren Limba Engleză Paperback – 20 apr 2005
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Specificații
ISBN-13: 9780240806228
ISBN-10: 0240806220
Pagini: 446
Ilustrații: col. Illustrations
Dimensiuni: 189 x 246 x 23 mm
Greutate: 1.02 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
ISBN-10: 0240806220
Pagini: 446
Ilustrații: col. Illustrations
Dimensiuni: 189 x 246 x 23 mm
Greutate: 1.02 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & DevelopmentCuprins
1 A Short History of Computer Simulations; 2 3D Basic Kit; 3 Adding Interactivity; 4 Animation Basics; 5 Interactive Lighting; 6 Virtual Cameras; 7 3D Sound; 8 User Interface and Input Devices; 9 Following a Terrain with a Remote Controlled Car; 10 Communication Environments; 11 Advanced Interactive 3D Characters; 12 Artificial Intelligence and Gameplay for Virtual Sets; 13 Multi-User and Database.
Notă biografică
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Recenzii
"Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package, which is used to set up the interaction between objects, cameras and players. And this is where Gauthier comes into his own with paticularly thought-provoking chapters on issues such as camera set-up and pathfinding." - Edge magazine
Descriere
Descriere de la o altă ediție sau format:
Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.