Business Planning for Games
Autor Christopher Buckinghamen Limba Engleză Paperback – 26 dec 2023
This is a fresh pedagogical approach to an established method of teaching entrepreneurship that uses a series of worksheets for readers to dip in and out as their needs require. Designed to help nourish an understanding and appetite for doing more than just creating a product, it will help develop an understanding of the business process with sound ideas and inspirational worksheets.
This book will be of great interest to all students learning about the business of games, as well as budding entrepreneurs looking for guidance on how to begin planning their own games business.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 297.37 lei 22-36 zile | +13.45 lei 5-11 zile |
CRC Press – 26 dec 2023 | 297.37 lei 22-36 zile | +13.45 lei 5-11 zile |
Hardback (1) | 875.32 lei 43-57 zile | |
CRC Press – 26 dec 2023 | 875.32 lei 43-57 zile |
Preț: 297.37 lei
Preț vechi: 371.71 lei
-20% Nou
Puncte Express: 446
Preț estimativ în valută:
56.91€ • 59.12$ • 47.27£
56.91€ • 59.12$ • 47.27£
Carte disponibilă
Livrare economică 13-27 ianuarie 25
Livrare express 27 decembrie 24 - 02 ianuarie 25 pentru 23.44 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781032403373
ISBN-10: 1032403373
Pagini: 192
Ilustrații: 11 Tables, black and white; 21 Line drawings, black and white; 21 Illustrations, black and white
Dimensiuni: 156 x 234 x 17 mm
Greutate: 0.28 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032403373
Pagini: 192
Ilustrații: 11 Tables, black and white; 21 Line drawings, black and white; 21 Illustrations, black and white
Dimensiuni: 156 x 234 x 17 mm
Greutate: 0.28 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Undergraduate AdvancedNotă biografică
Dr Christopher Buckingham teaches research methodologies and methods. His main role as Senior Lecturer at Winchester School of Art (University of Southampton) is teaching on the Global Advertising & Branding (MA). He also helped create and deliver the undergraduate programme Business of Games and related modules on business for the creative industries.
Cuprins
About the Author. Acknowledgements. Introduction. Chapter 1 Executive Summary. Chapter 2 Vision. Chapter 3 Mission. Chapter 4 Operations. Chapter 5 Research. Chapter 6 Branding. Chapter 7 Marketing. Chapter 8 Finances. Level Two. Chapter 9 Introduction. Chapter 10 Worksheet 01: Game. Chapter 11 Worksheet 02: The Opportunity. Chapter 12 Worksheet 03: Goals. Chapter 13 Worksheet 04: Customers. Chapter 14 Worksheet 05: Success. Chapter 15 Worksheet 06: Strategy. Chapter 16 Worksheet 07: Marketing. Chapter 17 Worksheet 08: Resources. Chapter 18 Worksheet 09: Partners. Chapter 19 Worksheet 10: Finance. Chapter 20 Worksheet 11: Operations. Chapter 21 Worksheet 12: Model. Index.
Descriere
This is a practical guide to help readers think about various planning aspects of their proposed games business, and grow their businesses to become more successful. The book includes customary business plan headings and worksheets where the reader can record their working-outs as they start to articulate the vision behind their game.