CINEMA 4D 11 Workshop
Autor Arndt von Koenigsmarcken Limba Engleză Hardback – 27 iul 2017
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Specificații
ISBN-13: 9781138456273
ISBN-10: 1138456276
Pagini: 336
Dimensiuni: 189 x 246 x 21 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138456276
Pagini: 336
Dimensiuni: 189 x 246 x 21 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional Practice & DevelopmentNotă biografică
is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.
Cuprins
Getting Started, What is 3D”?, Setting up Cinema 4D, Creating and Manipulating Objects, Configuration of Editor Viewports, Polygon Tools, Hyper NURBS Modeling; Surfaces, Light and Rendering, Creating Materials, Edit Materials, Applying Materials, Organizing and Editing Textures, Define Surfaces with Shaders, Render and Save Images, The Virtual Photo Studio, Modeling and Texturing a Palm Tree; Working with Image Templates, Modeling the Fender, Headlights and Bumper, The Front Trunk Lid, A-Pillar and Roll Bar, The Door, The Rear Bar, The Rear, The Rear Side Window, The Tailgate, The Tail Cover, The Rear Bracket at the Tail, The Tail Lights, The Gap Size, The Front Air Vents and the Windshield, The Windshield Wiper, The Door Handle and Exterior Mirror, Roof and Side Window, The Tailgate Hinge, Adding Various Small Parts, The Tires, The Rim, The Materials for the Car, Non Reflective Surfaces, The Lighting of the Car, Creating Virtual Surroundings, Baking Textures, Lighting with Images; Animation, The Basics, The Powerslider, Modeling a Soccer Ball, Animating the Ball, Rendering and Saving the Animation, Connecting Parameter with XPresso, Character Animation with MOCCA
Descriere
Presents the techniques and tips that help to model, texture and animate with Cinema 4D 11. Starting with the basic concepts, functions, and tools, this book covers features of version 11 such as Motion Clips, and advanced features such as MoGraph, Dynamics, Thinking Particles, HyperNURBS modeling, XPresso programming, and Advanced Renderer.