Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom
Autor Marina Umaschi Bersen Limba Engleză Paperback – 6 oct 2020
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Specificații
ISBN-13: 9780367900502
ISBN-10: 0367900505
Pagini: 242
Ilustrații: 1 Tables, black and white; 12 Line drawings, black and white; 31 Halftones, black and white; 43 Illustrations, black and white
Dimensiuni: 152 x 229 x 17 mm
Greutate: 0.45 kg
Ediția:2 ed
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367900505
Pagini: 242
Ilustrații: 1 Tables, black and white; 12 Line drawings, black and white; 31 Halftones, black and white; 43 Illustrations, black and white
Dimensiuni: 152 x 229 x 17 mm
Greutate: 0.45 kg
Ediția:2 ed
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional and Professional Practice & DevelopmentCuprins
Introduction. Part I: Coding as Playground. 1. In the Beginning There Was Language 2. Tools for Expression 3. Playing with Code Part II: Coding as Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A Pedagogical Approach Part III: Computational Thinking 7. Thinking about Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9. The Coding Process 10. Personal Growth through Coding Part IV: New Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles: Programming Languages for Young Children 14. Teaching Strategies: Coding in the Early Curriculum. Conclusion.
Notă biografică
Marina Umaschi Bers is Professor in the Eliot-Pearson Department of Child Study and Human Development with a secondary appointment in the Department of Computer at Tufts University, U.S.A. She heads the Developmental Technologies (DevTech) research group where she studies innovative ways to promote positive childhood development through new learning technologies. Marina co-developed the ScratchJr programming language in collaboration with the MIT Media Lab and the PICO company. She is also the creator of KIBO, a robotics platform for children aged 4 to 7 that can be programmed with wooden blocks (no screen needed), which allows young builders to learn programming and engineering while integrating arts and crafts.
Descriere
Coding as a Playground, Second Edition is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills.