Computer Animation ’90
Editat de Nadia Magnenat-Thalmann, Daniel Thalmannen Limba Engleză Paperback – 24 dec 2011
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Specificații
ISBN-13: 9784431682981
ISBN-10: 4431682988
Pagini: 256
Ilustrații: VIII, 244 p. 58 illus.
Dimensiuni: 170 x 244 x 13 mm
Greutate: 0.41 kg
Ediția:Softcover reprint of the original 1st ed. 1990
Editura: Springer
Colecția Springer
Locul publicării:Tokyo, Japan
ISBN-10: 4431682988
Pagini: 256
Ilustrații: VIII, 244 p. 58 illus.
Dimensiuni: 170 x 244 x 13 mm
Greutate: 0.41 kg
Ediția:Softcover reprint of the original 1st ed. 1990
Editura: Springer
Colecția Springer
Locul publicării:Tokyo, Japan
Public țintă
ResearchDescriere
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.
Cuprins
I: Scientific Visualization and Animation.- Animation of the Development of Multicellular Structures.- Computer-Animated Chemical Models.- Applications of Scientific Visualization to Meteorological Data Analysis and Animation.- II: Human Modeling and Animation.- Directing an Animated Scene with Autonomous Actors.- Human Free-Walking Model for a Real-Time Interactive Design of Gaits.- Registered 3D-Texture Imaging.- III: Artificial Intelligence, Behavior, and Motion Control.- Behavioral Animation Using an Interactive Network.- Animating Microworlds from Scripts and Relational Constraints.- GEMSA: Computer-Aided Movement Generation for Scene Animation.- IV: Models, Systems, and Languages.- Modeling and Animation of Garment Wrinkle Formation Processes.- Command History in a Reversible Painting System.- Computer Pinscreen Simulation.- An Object-Oriented Approach for Modelling Animated Entities.- V: Animation Techniques.- Motion Comparison in Computer Animation.- A Definition of Frame-to-Frame Coherence.- Automating View Function Generation for Walk-through Animation Using a Reeb Graph.- Author Index.- Keyword Index.